mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
58 lines
No EOL
1.4 KiB
C#
58 lines
No EOL
1.4 KiB
C#
using Ryujinx.Audio.Integration;
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using System;
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namespace Ryujinx.Audio.Renderer.Utils
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{
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public class SplitterHardwareDevice : IHardwareDevice
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{
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private IHardwareDevice _baseDevice;
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private IHardwareDevice _secondaryDevice;
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public SplitterHardwareDevice(IHardwareDevice baseDevice, IHardwareDevice secondaryDevice)
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{
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_baseDevice = baseDevice;
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_secondaryDevice = secondaryDevice;
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}
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public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
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{
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_baseDevice.AppendBuffer(data, channelCount);
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_secondaryDevice?.AppendBuffer(data, channelCount);
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}
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public void SetVolume(float volume)
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{
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_baseDevice.SetVolume(volume);
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_secondaryDevice.SetVolume(volume);
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}
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public float GetVolume()
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{
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return _baseDevice.GetVolume();
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}
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public uint GetChannelCount()
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{
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return _baseDevice.GetChannelCount();
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}
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public uint GetSampleRate()
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{
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return _baseDevice.GetSampleRate();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_baseDevice.Dispose();
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_secondaryDevice?.Dispose();
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}
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}
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}
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} |