mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-30 21:42:08 +01:00
d254548548
* change hid sharedmem writing to use structures
142 lines
5.7 KiB
C#
142 lines
5.7 KiB
C#
using static Ryujinx.HLE.Input.Hid;
|
|
|
|
namespace Ryujinx.HLE.Input
|
|
{
|
|
public abstract class BaseController : IHidDevice
|
|
{
|
|
protected ControllerStatus HidControllerType;
|
|
protected ControllerId ControllerId;
|
|
|
|
private long _currentLayoutOffset;
|
|
private long _mainLayoutOffset;
|
|
|
|
protected long DeviceStateOffset => Offset + 0x4188;
|
|
|
|
protected Switch Device { get; }
|
|
|
|
public long Offset { get; private set; }
|
|
public bool Connected { get; protected set; }
|
|
|
|
public ControllerHeader Header { get; private set; }
|
|
public ControllerStateHeader CurrentStateHeader { get; private set; }
|
|
public ControllerDeviceState DeviceState { get; private set; }
|
|
public ControllerLayouts CurrentLayout { get; private set; }
|
|
public ControllerState LastInputState { get; set; }
|
|
public ControllerConnectionState ConnectionState { get; protected set; }
|
|
|
|
public BaseController(Switch device, ControllerStatus controllerType)
|
|
{
|
|
Device = device;
|
|
HidControllerType = controllerType;
|
|
}
|
|
|
|
protected void Initialize(
|
|
bool isHalf,
|
|
(NpadColor left, NpadColor right) bodyColors,
|
|
(NpadColor left, NpadColor right) buttonColors,
|
|
ControllerColorDescription singleColorDesc = 0,
|
|
ControllerColorDescription splitColorDesc = 0,
|
|
NpadColor singleBodyColor = 0,
|
|
NpadColor singleButtonColor = 0
|
|
)
|
|
{
|
|
Header = new ControllerHeader()
|
|
{
|
|
IsJoyConHalf = isHalf ? 1 : 0,
|
|
LeftBodyColor = bodyColors.left,
|
|
LeftButtonColor = buttonColors.left,
|
|
RightBodyColor = bodyColors.right,
|
|
RightButtonColor = buttonColors.right,
|
|
Status = HidControllerType,
|
|
SingleBodyColor = singleBodyColor,
|
|
SingleButtonColor = singleButtonColor,
|
|
SplitColorDescription = splitColorDesc,
|
|
SingleColorDescription = singleColorDesc,
|
|
};
|
|
|
|
CurrentStateHeader = new ControllerStateHeader
|
|
{
|
|
EntryCount = HidEntryCount,
|
|
MaxEntryCount = HidEntryCount - 1,
|
|
CurrentEntryIndex = -1
|
|
};
|
|
|
|
DeviceState = new ControllerDeviceState()
|
|
{
|
|
PowerInfo0BatteryState = BatteryState.Percent100,
|
|
PowerInfo1BatteryState = BatteryState.Percent100,
|
|
PowerInfo2BatteryState = BatteryState.Percent100,
|
|
DeviceType = ControllerDeviceType.NPadLeftController | ControllerDeviceType.NPadRightController,
|
|
DeviceFlags = DeviceFlags.PowerInfo0Connected
|
|
| DeviceFlags.PowerInfo1Connected
|
|
| DeviceFlags.PowerInfo2Connected
|
|
};
|
|
|
|
LastInputState = new ControllerState()
|
|
{
|
|
SamplesTimestamp = -1,
|
|
SamplesTimestamp2 = -1
|
|
};
|
|
}
|
|
|
|
public virtual void Connect(ControllerId controllerId)
|
|
{
|
|
ControllerId = controllerId;
|
|
|
|
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
|
|
|
|
_mainLayoutOffset = Offset + HidControllerHeaderSize
|
|
+ ((int)ControllerLayouts.Main * HidControllerLayoutsSize);
|
|
|
|
Device.Memory.FillWithZeros(Offset, 0x5000);
|
|
Device.Memory.WriteStruct(Offset, Header);
|
|
Device.Memory.WriteStruct(DeviceStateOffset, DeviceState);
|
|
|
|
Connected = true;
|
|
}
|
|
|
|
public void SetLayout(ControllerLayouts controllerLayout)
|
|
{
|
|
CurrentLayout = controllerLayout;
|
|
|
|
_currentLayoutOffset = Offset + HidControllerHeaderSize
|
|
+ ((int)controllerLayout * HidControllerLayoutsSize);
|
|
}
|
|
|
|
public void SendInput(
|
|
ControllerButtons buttons,
|
|
JoystickPosition leftStick,
|
|
JoystickPosition rightStick)
|
|
{
|
|
ControllerState currentInput = new ControllerState()
|
|
{
|
|
SamplesTimestamp = (long)LastInputState.SamplesTimestamp + 1,
|
|
SamplesTimestamp2 = (long)LastInputState.SamplesTimestamp + 1,
|
|
ButtonState = buttons,
|
|
ConnectionState = ConnectionState,
|
|
LeftStick = leftStick,
|
|
RightStick = rightStick
|
|
};
|
|
|
|
ControllerStateHeader newInputStateHeader = new ControllerStateHeader
|
|
{
|
|
EntryCount = HidEntryCount,
|
|
MaxEntryCount = HidEntryCount - 1,
|
|
CurrentEntryIndex = (CurrentStateHeader.CurrentEntryIndex + 1) % HidEntryCount,
|
|
Timestamp = GetTimestamp(),
|
|
};
|
|
|
|
Device.Memory.WriteStruct(_currentLayoutOffset, newInputStateHeader);
|
|
Device.Memory.WriteStruct(_mainLayoutOffset, newInputStateHeader);
|
|
|
|
long currentInputStateOffset = HidControllersLayoutHeaderSize
|
|
+ newInputStateHeader.CurrentEntryIndex * HidControllersInputEntrySize;
|
|
|
|
Device.Memory.WriteStruct(_currentLayoutOffset + currentInputStateOffset, currentInput);
|
|
Device.Memory.WriteStruct(_mainLayoutOffset + currentInputStateOffset, currentInput);
|
|
|
|
LastInputState = currentInput;
|
|
CurrentStateHeader = newInputStateHeader;
|
|
}
|
|
}
|
|
}
|