Ryujinx/Ryujinx.Graphics.Shader
gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
CodeGen/Glsl Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Decoders Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Instructions Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
IntermediateRepresentation Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
StructuredIr Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Translation Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
BufferDescriptor.cs
BufferUsageFlags.cs
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
InputTopology.cs
OutputTopology.cs
Ryujinx.Graphics.Shader.csproj Add support for shader atomic min/max (S32) (#1948) 2021-01-26 17:38:33 +11:00
SamplerType.cs
ShaderProgram.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
ShaderProgramInfo.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
ShaderStage.cs
SupportBuffer.cs Ensure render scale is initialized to 1 on the backend (#2543) 2021-08-11 19:44:41 -03:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs
TextureFormat.cs
TextureHandle.cs Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
TextureUsageFlags.cs Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00