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CodeGen/Glsl
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
Decoders
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
Instructions
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
IntermediateRepresentation
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
StructuredIr
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
Translation
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
BufferDescriptor.cs
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BufferUsageFlags.cs
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Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
InputTopology.cs
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OutputTopology.cs
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Ryujinx.Graphics.Shader.csproj
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Add support for shader atomic min/max (S32) (#1948)
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2021-01-26 17:38:33 +11:00 |
SamplerType.cs
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ShaderProgram.cs
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shadertools: Prepare for new target Languages and APIs (#2465)
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2021-07-18 12:49:39 +02:00 |
ShaderProgramInfo.cs
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Only make render target 2D textures layered if needed (#2646)
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2021-09-29 01:55:12 +02:00 |
ShaderStage.cs
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SupportBuffer.cs
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Ensure render scale is initialized to 1 on the backend (#2543)
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2021-08-11 19:44:41 -03:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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TextureFormat.cs
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TextureHandle.cs
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Extend bindless elimination to work with masked and shifted handles (#2727)
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2021-10-17 17:28:18 -03:00 |
TextureUsageFlags.cs
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Improve Buffer Textures and flush Image Stores (#2088)
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2021-03-08 18:43:39 -03:00 |