mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
45 lines
1.1 KiB
C#
45 lines
1.1 KiB
C#
using System;
|
|
using System.IO;
|
|
using System.Linq;
|
|
|
|
namespace Ryujinx.HLE.Utilities
|
|
{
|
|
public struct UInt128
|
|
{
|
|
public long High { get; private set; }
|
|
public long Low { get; private set; }
|
|
|
|
public UInt128(long low, long high)
|
|
{
|
|
Low = low;
|
|
High = high;
|
|
}
|
|
|
|
public UInt128(string hex)
|
|
{
|
|
if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
|
|
{
|
|
throw new ArgumentException("Invalid Hex value!", nameof(hex));
|
|
}
|
|
|
|
Low = Convert.ToInt64(hex.Substring(16), 16);
|
|
High = Convert.ToInt64(hex.Substring(0, 16), 16);
|
|
}
|
|
|
|
public void Write(BinaryWriter binaryWriter)
|
|
{
|
|
binaryWriter.Write(Low);
|
|
binaryWriter.Write(High);
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return High.ToString("x16") + Low.ToString("x16");
|
|
}
|
|
|
|
public bool IsZero()
|
|
{
|
|
return (Low | High) == 0;
|
|
}
|
|
}
|
|
}
|