mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
149 lines
5 KiB
C#
149 lines
5 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class FormatConverter
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{
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public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
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{
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byte[] output = new byte[data.Length];
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int start = 0;
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if (Avx2.IsSupported)
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{
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var mask = Vector256.Create(
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(byte)3, (byte)0, (byte)1, (byte)2,
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(byte)7, (byte)4, (byte)5, (byte)6,
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(byte)11, (byte)8, (byte)9, (byte)10,
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(byte)15, (byte)12, (byte)13, (byte)14,
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(byte)19, (byte)16, (byte)17, (byte)18,
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(byte)23, (byte)20, (byte)21, (byte)22,
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(byte)27, (byte)24, (byte)25, (byte)26,
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(byte)31, (byte)28, (byte)29, (byte)30);
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int sizeAligned = data.Length & ~31;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 32)
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{
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var dataVec = Avx.LoadVector256(pInput + i);
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dataVec = Avx2.Shuffle(dataVec, mask);
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Avx.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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else if (Ssse3.IsSupported)
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{
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var mask = Vector128.Create(
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(byte)3, (byte)0, (byte)1, (byte)2,
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(byte)7, (byte)4, (byte)5, (byte)6,
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(byte)11, (byte)8, (byte)9, (byte)10,
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(byte)15, (byte)12, (byte)13, (byte)14);
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int sizeAligned = data.Length & ~15;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 16)
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{
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var dataVec = Sse2.LoadVector128(pInput + i);
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dataVec = Ssse3.Shuffle(dataVec, mask);
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Sse2.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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var outSpan = MemoryMarshal.Cast<byte, uint>(output);
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var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
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{
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outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
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}
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return output;
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}
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public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
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{
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byte[] output = new byte[data.Length];
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int start = 0;
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if (Avx2.IsSupported)
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{
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var mask = Vector256.Create(
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(byte)1, (byte)2, (byte)3, (byte)0,
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(byte)5, (byte)6, (byte)7, (byte)4,
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(byte)9, (byte)10, (byte)11, (byte)8,
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(byte)13, (byte)14, (byte)15, (byte)12,
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(byte)17, (byte)18, (byte)19, (byte)16,
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(byte)21, (byte)22, (byte)23, (byte)20,
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(byte)25, (byte)26, (byte)27, (byte)24,
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(byte)29, (byte)30, (byte)31, (byte)28);
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int sizeAligned = data.Length & ~31;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 32)
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{
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var dataVec = Avx.LoadVector256(pInput + i);
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dataVec = Avx2.Shuffle(dataVec, mask);
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Avx.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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else if (Ssse3.IsSupported)
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{
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var mask = Vector128.Create(
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(byte)1, (byte)2, (byte)3, (byte)0,
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(byte)5, (byte)6, (byte)7, (byte)4,
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(byte)9, (byte)10, (byte)11, (byte)8,
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(byte)13, (byte)14, (byte)15, (byte)12);
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int sizeAligned = data.Length & ~15;
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fixed (byte* pInput = data, pOutput = output)
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{
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for (uint i = 0; i < sizeAligned; i += 16)
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{
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var dataVec = Sse2.LoadVector128(pInput + i);
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dataVec = Ssse3.Shuffle(dataVec, mask);
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Sse2.Store(pOutput + i, dataVec);
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}
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}
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start = sizeAligned;
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}
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var outSpan = MemoryMarshal.Cast<byte, uint>(output);
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var dataSpan = MemoryMarshal.Cast<byte, uint>(data);
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for (int i = start / sizeof(uint); i < dataSpan.Length; i++)
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{
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outSpan[i] = BitOperations.RotateRight(dataSpan[i], 8);
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}
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return output;
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}
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}
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}
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