mirror of
https://github.com/GreemDev/Ryujinx
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dadc0e59da
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using LibHac;
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using LibHac.Bcat;
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using Ryujinx.Common;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Bcat.ServiceCreator
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{
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class IDeliveryCacheDirectoryService : DisposableIpcService
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{
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private LibHac.Bcat.Impl.Ipc.IDeliveryCacheDirectoryService _base;
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public IDeliveryCacheDirectoryService(LibHac.Bcat.Impl.Ipc.IDeliveryCacheDirectoryService baseService)
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{
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_base = baseService;
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}
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[CommandHipc(0)]
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// Open(nn::bcat::DirectoryName)
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public ResultCode Open(ServiceCtx context)
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{
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DirectoryName directoryName = context.RequestData.ReadStruct<DirectoryName>();
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Result result = _base.Open(ref directoryName);
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return (ResultCode)result.Value;
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}
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[CommandHipc(1)]
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// Read() -> (u32, buffer<nn::bcat::DeliveryCacheDirectoryEntry, 6>)
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public ResultCode Read(ServiceCtx context)
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{
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ulong position = context.Request.ReceiveBuff[0].Position;
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ulong size = context.Request.ReceiveBuff[0].Size;
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byte[] data = new byte[size];
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Result result = _base.Read(out int entriesRead, MemoryMarshal.Cast<byte, DeliveryCacheDirectoryEntry>(data));
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context.Memory.Write(position, data);
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context.ResponseData.Write(entriesRead);
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return (ResultCode)result.Value;
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}
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[CommandHipc(2)]
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// GetCount() -> u32
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public ResultCode GetCount(ServiceCtx context)
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{
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Result result = _base.GetCount(out int count);
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context.ResponseData.Write(count);
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return (ResultCode)result.Value;
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}
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protected override void Dispose(bool isDisposing)
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{
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if (isDisposing)
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{
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_base?.Dispose();
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}
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}
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}
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}
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