mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-03 06:52:11 +01:00
ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
27 lines
No EOL
710 B
C#
27 lines
No EOL
710 B
C#
using Ryujinx.Graphics.Gal;
|
|
using Ryujinx.Graphics;
|
|
|
|
namespace Ryujinx.Graphics
|
|
{
|
|
public class NvGpu
|
|
{
|
|
public IGalRenderer Renderer { get; private set; }
|
|
|
|
public NvGpuFifo Fifo { get; private set; }
|
|
|
|
public NvGpuEngine2d Engine2d { get; private set; }
|
|
public NvGpuEngine3d Engine3d { get; private set; }
|
|
public NvGpuEngineDma EngineDma { get; private set; }
|
|
|
|
public NvGpu(IGalRenderer Renderer)
|
|
{
|
|
this.Renderer = Renderer;
|
|
|
|
Fifo = new NvGpuFifo(this);
|
|
|
|
Engine2d = new NvGpuEngine2d(this);
|
|
Engine3d = new NvGpuEngine3d(this);
|
|
EngineDma = new NvGpuEngineDma(this);
|
|
}
|
|
}
|
|
} |