mirror of
https://github.com/GreemDev/Ryujinx
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d03124a992
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
189 lines
6.5 KiB
C#
189 lines
6.5 KiB
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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/// <summary>
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/// Semaphore updater.
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/// </summary>
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class SemaphoreUpdater
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{
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/// <summary>
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/// GPU semaphore operation.
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/// </summary>
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private enum SemaphoreOperation
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{
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Release = 0,
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Acquire = 1,
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Counter = 2
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}
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/// <summary>
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/// Counter type for GPU counter reset.
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/// </summary>
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private enum ResetCounterType
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{
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SamplesPassed = 1,
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ZcullStats = 2,
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TransformFeedbackPrimitivesWritten = 0x10,
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InputVertices = 0x12,
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InputPrimitives = 0x13,
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VertexShaderInvocations = 0x15,
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TessControlShaderInvocations = 0x16,
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TessEvaluationShaderInvocations = 0x17,
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TessEvaluationShaderPrimitives = 0x18,
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GeometryShaderInvocations = 0x1a,
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GeometryShaderPrimitives = 0x1b,
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ClipperInputPrimitives = 0x1c,
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ClipperOutputPrimitives = 0x1d,
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FragmentShaderInvocations = 0x1e,
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PrimitivesGenerated = 0x1f
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}
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/// <summary>
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/// Counter type for GPU counter reporting.
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/// </summary>
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private enum ReportCounterType
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{
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Payload = 0,
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InputVertices = 1,
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InputPrimitives = 3,
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VertexShaderInvocations = 5,
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GeometryShaderInvocations = 7,
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GeometryShaderPrimitives = 9,
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ZcullStats0 = 0xa,
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TransformFeedbackPrimitivesWritten = 0xb,
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ZcullStats1 = 0xc,
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ZcullStats2 = 0xe,
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ClipperInputPrimitives = 0xf,
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ZcullStats3 = 0x10,
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ClipperOutputPrimitives = 0x11,
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PrimitivesGenerated = 0x12,
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FragmentShaderInvocations = 0x13,
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SamplesPassed = 0x15,
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TransformFeedbackOffset = 0x1a,
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TessControlShaderInvocations = 0x1b,
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TessEvaluationShaderInvocations = 0x1d,
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TessEvaluationShaderPrimitives = 0x1f
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}
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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/// <summary>
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/// Creates a new instance of the semaphore updater.
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/// </summary>
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/// <param name="context">GPU context</param>
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/// <param name="channel">GPU channel</param>
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/// <param name="state">Channel state</param>
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public SemaphoreUpdater(GpuContext context, GpuChannel channel, DeviceStateWithShadow<ThreedClassState> state)
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{
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_context = context;
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_channel = channel;
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_state = state;
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}
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/// <summary>
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/// Resets the value of an internal GPU counter back to zero.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void ResetCounter(int argument)
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{
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ResetCounterType type = (ResetCounterType)argument;
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switch (type)
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{
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case ResetCounterType.SamplesPassed:
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_context.Renderer.ResetCounter(CounterType.SamplesPassed);
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break;
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case ResetCounterType.PrimitivesGenerated:
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_context.Renderer.ResetCounter(CounterType.PrimitivesGenerated);
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break;
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case ResetCounterType.TransformFeedbackPrimitivesWritten:
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_context.Renderer.ResetCounter(CounterType.TransformFeedbackPrimitivesWritten);
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break;
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}
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}
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/// <summary>
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/// Writes a GPU counter to guest memory.
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/// </summary>
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/// <param name="argument">Method call argument</param>
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public void Report(int argument)
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{
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SemaphoreOperation op = (SemaphoreOperation)(argument & 3);
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ReportCounterType type = (ReportCounterType)((argument >> 23) & 0x1f);
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switch (op)
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{
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case SemaphoreOperation.Release: ReleaseSemaphore(); break;
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case SemaphoreOperation.Counter: ReportCounter(type); break;
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}
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}
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/// <summary>
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/// Writes (or Releases) a GPU semaphore value to guest memory.
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/// </summary>
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private void ReleaseSemaphore()
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{
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_channel.MemoryManager.Write(_state.State.SemaphoreAddress.Pack(), _state.State.SemaphorePayload);
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_context.AdvanceSequence();
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}
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/// <summary>
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/// Packed GPU counter data (including GPU timestamp) in memory.
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/// </summary>
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private struct CounterData
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{
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public ulong Counter;
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public ulong Timestamp;
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}
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/// <summary>
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/// Writes a GPU counter to guest memory.
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/// This also writes the current timestamp value.
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/// </summary>
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/// <param name="type">Counter to be written to memory</param>
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private void ReportCounter(ReportCounterType type)
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{
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ulong gpuVa = _state.State.SemaphoreAddress.Pack();
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ulong ticks = _context.GetTimestamp();
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ICounterEvent counter = null;
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void resultHandler(object evt, ulong result)
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{
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CounterData counterData = new CounterData
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{
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Counter = result,
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Timestamp = ticks
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};
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if (counter?.Invalid != true)
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{
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_channel.MemoryManager.Write(gpuVa, counterData);
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}
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}
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switch (type)
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{
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case ReportCounterType.Payload:
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resultHandler(null, (ulong)_state.State.SemaphorePayload);
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break;
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case ReportCounterType.SamplesPassed:
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counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false);
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break;
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case ReportCounterType.PrimitivesGenerated:
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counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false);
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break;
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case ReportCounterType.TransformFeedbackPrimitivesWritten:
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counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false);
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break;
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}
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_channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter);
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}
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}
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}
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