mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-04 23:42:10 +01:00
389 lines
No EOL
20 KiB
C#
389 lines
No EOL
20 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using Ryujinx.Graphics.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Texture
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{
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public static class ImageUtils
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{
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[Flags]
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private enum TargetBuffer
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{
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Color = 1 << 0,
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Depth = 1 << 1,
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Stencil = 1 << 2,
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DepthStencil = Depth | Stencil
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}
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private struct ImageDescriptor
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{
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public int BytesPerPixel { get; private set; }
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public int BlockWidth { get; private set; }
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public int BlockHeight { get; private set; }
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public TargetBuffer Target { get; private set; }
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public ImageDescriptor(int BytesPerPixel, int BlockWidth, int BlockHeight, TargetBuffer Target)
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{
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this.BytesPerPixel = BytesPerPixel;
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this.BlockWidth = BlockWidth;
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this.BlockHeight = BlockHeight;
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this.Target = Target;
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}
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}
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private const GalImageFormat Snorm = GalImageFormat.Snorm;
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private const GalImageFormat Unorm = GalImageFormat.Unorm;
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private const GalImageFormat Sint = GalImageFormat.Sint;
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private const GalImageFormat Uint = GalImageFormat.Uint;
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private const GalImageFormat Sfloat = GalImageFormat.Sfloat;
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private static readonly Dictionary<GalTextureFormat, GalImageFormat> s_TextureTable =
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new Dictionary<GalTextureFormat, GalImageFormat>()
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{
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{ GalTextureFormat.R32G32B32A32, GalImageFormat.R32G32B32A32 | Sint | Uint | Sfloat },
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{ GalTextureFormat.R16G16B16A16, GalImageFormat.R16G16B16A16 | Snorm | Unorm | Sint | Uint | Sfloat },
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{ GalTextureFormat.R32G32, GalImageFormat.R32G32 | Sint | Uint | Sfloat },
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{ GalTextureFormat.A8B8G8R8, GalImageFormat.A8B8G8R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.A2B10G10R10, GalImageFormat.A2B10G10R10 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.G8R8, GalImageFormat.G8R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Sfloat },
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{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
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{ GalTextureFormat.R16G16, GalImageFormat.R16G16 | Snorm | Sfloat },
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{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Sfloat },
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{ GalTextureFormat.A4B4G4R4, GalImageFormat.A4B4G4R4 | Unorm },
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{ GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm },
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{ GalTextureFormat.B5G6R5, GalImageFormat.B5G6R5 | Unorm },
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{ GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11 | Sfloat },
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{ GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm },
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{ GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat },
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{ GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm },
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{ GalTextureFormat.Z16, GalImageFormat.D16 | Unorm },
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//Compressed formats
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{ GalTextureFormat.BC6H_SF16, GalImageFormat.BC6H_SF16 | Unorm },
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{ GalTextureFormat.BC6H_UF16, GalImageFormat.BC6H_UF16 | Sfloat },
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{ GalTextureFormat.BC7U, GalImageFormat.BC7 | Unorm },
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{ GalTextureFormat.BC1, GalImageFormat.BC1_RGBA | Unorm },
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{ GalTextureFormat.BC2, GalImageFormat.BC2 | Unorm },
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{ GalTextureFormat.BC3, GalImageFormat.BC3 | Unorm },
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{ GalTextureFormat.BC4, GalImageFormat.BC4 | Unorm | Snorm },
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{ GalTextureFormat.BC5, GalImageFormat.BC5 | Unorm | Snorm },
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{ GalTextureFormat.Astc2D4x4, GalImageFormat.ASTC_4x4 | Unorm },
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{ GalTextureFormat.Astc2D5x5, GalImageFormat.ASTC_5x5 | Unorm },
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{ GalTextureFormat.Astc2D6x6, GalImageFormat.ASTC_6x6 | Unorm },
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{ GalTextureFormat.Astc2D8x8, GalImageFormat.ASTC_8x8 | Unorm },
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{ GalTextureFormat.Astc2D10x10, GalImageFormat.ASTC_10x10 | Unorm },
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{ GalTextureFormat.Astc2D12x12, GalImageFormat.ASTC_12x12 | Unorm },
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{ GalTextureFormat.Astc2D5x4, GalImageFormat.ASTC_5x4 | Unorm },
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{ GalTextureFormat.Astc2D6x5, GalImageFormat.ASTC_6x5 | Unorm },
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{ GalTextureFormat.Astc2D8x6, GalImageFormat.ASTC_8x6 | Unorm },
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{ GalTextureFormat.Astc2D10x8, GalImageFormat.ASTC_10x8 | Unorm },
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{ GalTextureFormat.Astc2D12x10, GalImageFormat.ASTC_12x10 | Unorm },
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{ GalTextureFormat.Astc2D8x5, GalImageFormat.ASTC_8x5 | Unorm },
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{ GalTextureFormat.Astc2D10x5, GalImageFormat.ASTC_10x5 | Unorm },
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{ GalTextureFormat.Astc2D10x6, GalImageFormat.ASTC_10x6 | Unorm }
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};
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private static readonly Dictionary<GalImageFormat, ImageDescriptor> s_ImageTable =
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new Dictionary<GalImageFormat, ImageDescriptor>()
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{
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{ GalImageFormat.R32G32B32A32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R16G16B16A16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R32G32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.A8B8G8R8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.A2B10G10R10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.A4B4G4R4, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC6H_SF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.BC6H_UF16, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.A1R5G5B5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.B5G6R5, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC7, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.R16G16, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R8G8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.G8R8, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R16, new ImageDescriptor(2, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.R8, new ImageDescriptor(1, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.B10G11R11, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.A8B8G8R8_SRGB, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) },
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{ GalImageFormat.BC1_RGBA, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.BC2, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.BC3, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.BC4, new ImageDescriptor(8, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.BC5, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_4x4, new ImageDescriptor(16, 4, 4, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_5x5, new ImageDescriptor(16, 5, 5, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_6x6, new ImageDescriptor(16, 6, 6, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_8x8, new ImageDescriptor(16, 8, 8, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_10x10, new ImageDescriptor(16, 10, 10, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_12x12, new ImageDescriptor(16, 12, 12, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_5x4, new ImageDescriptor(16, 5, 4, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_6x5, new ImageDescriptor(16, 6, 5, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_8x6, new ImageDescriptor(16, 8, 6, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_10x8, new ImageDescriptor(16, 10, 8, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_12x10, new ImageDescriptor(16, 12, 10, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_8x5, new ImageDescriptor(16, 8, 5, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_10x5, new ImageDescriptor(16, 10, 5, TargetBuffer.Color) },
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{ GalImageFormat.ASTC_10x6, new ImageDescriptor(16, 10, 6, TargetBuffer.Color) },
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{ GalImageFormat.D24_S8, new ImageDescriptor(4, 1, 1, TargetBuffer.DepthStencil) },
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{ GalImageFormat.D32, new ImageDescriptor(4, 1, 1, TargetBuffer.Depth) },
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{ GalImageFormat.D16, new ImageDescriptor(2, 1, 1, TargetBuffer.Depth) },
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{ GalImageFormat.D32_S8, new ImageDescriptor(8, 1, 1, TargetBuffer.DepthStencil) },
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};
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public static GalImageFormat ConvertTexture(
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GalTextureFormat Format,
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GalTextureType RType,
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GalTextureType GType,
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GalTextureType BType,
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GalTextureType AType)
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{
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if (RType != GType || RType != BType || RType != AType)
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{
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throw new NotImplementedException("Per component types are not implemented");
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}
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if (!s_TextureTable.TryGetValue(Format, out GalImageFormat ImageFormat))
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{
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throw new NotImplementedException("Texture with format " + ((int)Format).ToString("x2") + " not implemented");
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}
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GalTextureType Type = RType;
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GalImageFormat FormatType = GetFormatType(RType);
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if (ImageFormat.HasFlag(FormatType))
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{
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return (ImageFormat & GalImageFormat.FormatMask) | FormatType;
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}
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else
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{
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throw new NotImplementedException("Texture with format " + Format +
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" and component type " + Type + " is not implemented");
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}
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}
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public static GalImageFormat ConvertSurface(GalSurfaceFormat Format)
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{
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switch (Format)
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{
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case GalSurfaceFormat.RGBA32Float: return GalImageFormat.R32G32B32A32 | Sfloat;
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case GalSurfaceFormat.RGBA32Uint: return GalImageFormat.R32G32B32A32 | Uint;
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case GalSurfaceFormat.RGBA16Float: return GalImageFormat.R16G16B16A16 | Sfloat;
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case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat;
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case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint;
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case GalSurfaceFormat.RG32Uint: return GalImageFormat.R32G32 | Uint;
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case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.R8G8B8A8 | Unorm; //Is this right?
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case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; //This one might be wrong
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case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10 | Unorm;
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case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8 | Unorm;
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case GalSurfaceFormat.RGBA8Srgb: return GalImageFormat.A8B8G8R8_SRGB;
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case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8 | Snorm;
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case GalSurfaceFormat.RG16Snorm: return GalImageFormat.R16G16 | Snorm;
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case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat;
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case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat;
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case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat;
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case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm;
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case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm;
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case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat;
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case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm;
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case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm;
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case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm;
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case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm;
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}
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throw new NotImplementedException(Format.ToString());
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}
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public static GalImageFormat ConvertZeta(GalZetaFormat Format)
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{
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switch (Format)
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{
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case GalZetaFormat.Z32Float: return GalImageFormat.D32 | Sfloat;
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case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_S8 | Unorm;
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case GalZetaFormat.Z16Unorm: return GalImageFormat.D16 | Unorm;
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case GalZetaFormat.Z24S8Unorm: return GalImageFormat.D24_S8 | Unorm;
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case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_S8 | Sfloat;
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}
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throw new NotImplementedException(Format.ToString());
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}
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public static byte[] ReadTexture(IAMemory Memory, GalImage Image, long Position)
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{
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AMemory CpuMemory;
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if (Memory is NvGpuVmm Vmm)
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{
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CpuMemory = Vmm.Memory;
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}
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else
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{
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CpuMemory = (AMemory)Memory;
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}
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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(int Width, int Height) = GetImageSizeInBlocks(Image);
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int BytesPerPixel = Desc.BytesPerPixel;
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int OutOffs = 0;
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byte[] Data = new byte[Width * Height * BytesPerPixel];
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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CpuMemory.ReadBytes(Position + Offset, Data, OutOffs, BytesPerPixel);
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OutOffs += BytesPerPixel;
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}
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return Data;
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}
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public static void WriteTexture(NvGpuVmm Vmm, GalImage Image, long Position, byte[] Data)
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{
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Image);
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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(int Width, int Height) = ImageUtils.GetImageSizeInBlocks(Image);
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int BytesPerPixel = Desc.BytesPerPixel;
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int InOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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Vmm.Memory.WriteBytes(Position + Offset, Data, InOffs, BytesPerPixel);
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InOffs += BytesPerPixel;
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}
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}
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public static int GetSize(GalImage Image)
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{
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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int Width = DivRoundUp(Image.Width, Desc.BlockWidth);
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int Height = DivRoundUp(Image.Height, Desc.BlockHeight);
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return Desc.BytesPerPixel * Width * Height;
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}
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public static int GetPitch(GalImageFormat Format, int Width)
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{
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ImageDescriptor Desc = GetImageDescriptor(Format);
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return Desc.BytesPerPixel * DivRoundUp(Width, Desc.BlockWidth);
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}
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public static int GetBlockWidth(GalImageFormat Format)
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{
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return GetImageDescriptor(Format).BlockWidth;
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}
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public static int GetBlockHeight(GalImageFormat Format)
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{
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return GetImageDescriptor(Format).BlockHeight;
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}
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public static int GetAlignedWidth(GalImage Image)
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{
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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int AlignMask;
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if (Image.Layout == GalMemoryLayout.BlockLinear)
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{
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AlignMask = Image.TileWidth * (64 / Desc.BytesPerPixel) - 1;
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}
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else
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{
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AlignMask = (32 / Desc.BytesPerPixel) - 1;
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}
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return (Image.Width + AlignMask) & ~AlignMask;
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}
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public static (int Width, int Height) GetImageSizeInBlocks(GalImage Image)
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{
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ImageDescriptor Desc = GetImageDescriptor(Image.Format);
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return (DivRoundUp(Image.Width, Desc.BlockWidth),
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DivRoundUp(Image.Height, Desc.BlockHeight));
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}
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public static int GetBytesPerPixel(GalImageFormat Format)
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{
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return GetImageDescriptor(Format).BytesPerPixel;
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}
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private static int DivRoundUp(int LHS, int RHS)
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{
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return (LHS + (RHS - 1)) / RHS;
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}
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public static bool HasColor(GalImageFormat Format)
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{
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return (GetImageDescriptor(Format).Target & TargetBuffer.Color) != 0;
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}
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public static bool HasDepth(GalImageFormat Format)
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{
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return (GetImageDescriptor(Format).Target & TargetBuffer.Depth) != 0;
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}
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public static bool HasStencil(GalImageFormat Format)
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{
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return (GetImageDescriptor(Format).Target & TargetBuffer.Stencil) != 0;
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}
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public static bool IsCompressed(GalImageFormat Format)
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{
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ImageDescriptor Desc = GetImageDescriptor(Format);
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return (Desc.BlockWidth | Desc.BlockHeight) != 1;
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}
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private static ImageDescriptor GetImageDescriptor(GalImageFormat Format)
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{
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GalImageFormat TypeLess = (Format & GalImageFormat.FormatMask);
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if (s_ImageTable.TryGetValue(TypeLess, out ImageDescriptor Descriptor))
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{
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return Descriptor;
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}
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throw new NotImplementedException("Image with format " + TypeLess.ToString() + " not implemented");
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}
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private static GalImageFormat GetFormatType(GalTextureType Type)
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{
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switch (Type)
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{
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case GalTextureType.Snorm: return Snorm;
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case GalTextureType.Unorm: return Unorm;
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case GalTextureType.Sint: return Sint;
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case GalTextureType.Uint: return Uint;
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case GalTextureType.Float: return Sfloat;
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default: throw new NotImplementedException(((int)Type).ToString());
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}
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}
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}
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} |