mirror of
https://github.com/GreemDev/Ryujinx
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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
357 lines
No EOL
12 KiB
C#
357 lines
No EOL
12 KiB
C#
using Avalonia.Controls;
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using Avalonia.Threading;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.Windows;
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using Ryujinx.Common.Logging;
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Ryujinx.Ava.Ui.Controls
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{
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public static class ContentDialogHelper
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{
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private static bool _isChoiceDialogOpen;
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private async static Task<UserResult> ShowContentDialog(
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StyleableWindow window,
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string title,
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string primaryText,
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string secondaryText,
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string primaryButton,
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string secondaryButton,
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string closeButton,
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int iconSymbol,
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UserResult primaryButtonResult = UserResult.Ok)
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{
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UserResult result = UserResult.None;
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ContentDialog contentDialog = window.ContentDialog;
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await ShowDialog();
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async Task ShowDialog()
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{
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if (contentDialog != null)
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{
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contentDialog.Title = title;
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contentDialog.PrimaryButtonText = primaryButton;
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contentDialog.SecondaryButtonText = secondaryButton;
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contentDialog.CloseButtonText = closeButton;
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contentDialog.Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol);
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contentDialog.PrimaryButtonCommand = MiniCommand.Create(() =>
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{
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result = primaryButtonResult;
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});
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contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.No;
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});
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contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.Cancel;
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});
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await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
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};
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}
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return result;
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}
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public async static Task<UserResult> ShowDeferredContentDialog(
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StyleableWindow window,
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string title,
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string primaryText,
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string secondaryText,
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string primaryButton,
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string secondaryButton,
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string closeButton,
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int iconSymbol,
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ManualResetEvent deferResetEvent,
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Func<Window, Task> doWhileDeferred = null)
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{
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bool startedDeferring = false;
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UserResult result = UserResult.None;
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ContentDialog contentDialog = window.ContentDialog;
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Window overlay = window;
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if (contentDialog != null)
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{
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contentDialog.PrimaryButtonClick += DeferClose;
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contentDialog.Title = title;
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contentDialog.PrimaryButtonText = primaryButton;
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contentDialog.SecondaryButtonText = secondaryButton;
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contentDialog.CloseButtonText = closeButton;
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contentDialog.Content = CreateDialogTextContent(primaryText, secondaryText, iconSymbol);
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contentDialog.PrimaryButtonCommand = MiniCommand.Create(() =>
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{
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result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
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});
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contentDialog.SecondaryButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.No;
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});
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contentDialog.CloseButtonCommand = MiniCommand.Create(() =>
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{
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result = UserResult.Cancel;
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});
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await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
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};
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return result;
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async void DeferClose(ContentDialog sender, ContentDialogButtonClickEventArgs args)
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{
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if (startedDeferring)
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{
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return;
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}
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startedDeferring = true;
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var deferral = args.GetDeferral();
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result = primaryButton == LocaleManager.Instance["InputDialogYes"] ? UserResult.Yes : UserResult.Ok;
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contentDialog.PrimaryButtonClick -= DeferClose;
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#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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Task.Run(() =>
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{
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deferResetEvent.WaitOne();
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Dispatcher.UIThread.Post(() =>
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{
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deferral.Complete();
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});
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});
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#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
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if (doWhileDeferred != null)
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{
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await doWhileDeferred(overlay);
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deferResetEvent.Set();
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}
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}
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}
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private static Grid CreateDialogTextContent(string primaryText, string secondaryText, int symbol)
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{
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Grid content = new Grid();
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content.RowDefinitions = new RowDefinitions() { new RowDefinition(), new RowDefinition() };
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content.ColumnDefinitions = new ColumnDefinitions() { new ColumnDefinition(GridLength.Auto), new ColumnDefinition() };
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content.MinHeight = 80;
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SymbolIcon icon = new SymbolIcon { Symbol = (Symbol)symbol, Margin = new Avalonia.Thickness(10) };
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icon.FontSize = 40;
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icon.VerticalAlignment = Avalonia.Layout.VerticalAlignment.Center;
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Grid.SetColumn(icon, 0);
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Grid.SetRowSpan(icon, 2);
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Grid.SetRow(icon, 0);
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TextBlock primaryLabel = new TextBlock()
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{
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Text = primaryText,
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Margin = new Avalonia.Thickness(5),
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TextWrapping = Avalonia.Media.TextWrapping.Wrap,
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MaxWidth = 450
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};
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TextBlock secondaryLabel = new TextBlock()
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{
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Text = secondaryText,
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Margin = new Avalonia.Thickness(5),
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TextWrapping = Avalonia.Media.TextWrapping.Wrap,
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MaxWidth = 450
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};
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Grid.SetColumn(primaryLabel, 1);
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Grid.SetColumn(secondaryLabel, 1);
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Grid.SetRow(primaryLabel, 0);
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Grid.SetRow(secondaryLabel, 1);
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content.Children.Add(icon);
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content.Children.Add(primaryLabel);
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content.Children.Add(secondaryLabel);
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return content;
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}
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public static async Task<UserResult> CreateInfoDialog(
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StyleableWindow window,
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string primary,
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string secondaryText,
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string acceptButton,
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string closeButton,
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string title)
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{
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return await ShowContentDialog(
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window,
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title,
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primary,
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secondaryText,
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acceptButton,
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"",
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closeButton,
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(int)Symbol.Important);
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}
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internal static async Task<UserResult> CreateConfirmationDialog(
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StyleableWindow window,
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string primaryText,
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string secondaryText,
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string acceptButtonText,
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string cancelButtonText,
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string title,
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UserResult primaryButtonResult = UserResult.Yes)
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{
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return await ShowContentDialog(
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window,
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string.IsNullOrWhiteSpace(title) ? LocaleManager.Instance["DialogConfirmationTitle"] : title,
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primaryText,
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secondaryText,
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acceptButtonText,
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"",
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cancelButtonText,
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(int)Symbol.Help,
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primaryButtonResult);
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}
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internal static UpdateWaitWindow CreateWaitingDialog(string mainText, string secondaryText)
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{
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return new(mainText, secondaryText);
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}
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internal static async void CreateUpdaterInfoDialog(StyleableWindow window, string primary, string secondaryText)
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{
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await ShowContentDialog(
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window,
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LocaleManager.Instance["DialogUpdaterTitle"],
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primary,
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secondaryText,
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"",
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"",
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LocaleManager.Instance["InputDialogOk"],
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(int)Symbol.Important);
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}
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internal static async void ShowNotAvailableMessage(StyleableWindow window)
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{
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// Temporary placeholder for features to be added
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await ShowContentDialog(
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window,
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"Feature Not Available",
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"The selected feature is not available in this version.",
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"",
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"",
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"",
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LocaleManager.Instance["InputDialogOk"],
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(int)Symbol.Important);
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}
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internal static async void CreateWarningDialog(StyleableWindow window, string primary, string secondaryText)
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{
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await ShowContentDialog(
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window,
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LocaleManager.Instance["DialogWarningTitle"],
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primary,
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secondaryText,
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"",
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"",
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LocaleManager.Instance["InputDialogOk"],
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(int)Symbol.Important);
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}
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internal static async void CreateErrorDialog(StyleableWindow owner, string errorMessage, string secondaryErrorMessage = "")
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{
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Logger.Error?.Print(LogClass.Application, errorMessage);
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await ShowContentDialog(
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owner,
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LocaleManager.Instance["DialogErrorTitle"],
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LocaleManager.Instance["DialogErrorMessage"],
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errorMessage,
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secondaryErrorMessage,
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"",
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LocaleManager.Instance["InputDialogOk"],
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(int)Symbol.Dismiss);
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}
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internal static async Task<bool> CreateChoiceDialog(StyleableWindow window, string title, string primary, string secondaryText)
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{
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if (_isChoiceDialogOpen)
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{
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return false;
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}
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_isChoiceDialogOpen = true;
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UserResult response =
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await ShowContentDialog(
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window,
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title,
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primary,
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secondaryText,
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LocaleManager.Instance["InputDialogYes"],
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"",
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LocaleManager.Instance["InputDialogNo"],
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(int)Symbol.Help,
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UserResult.Yes);
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_isChoiceDialogOpen = false;
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return response == UserResult.Yes;
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}
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internal static async Task<bool> CreateExitDialog(StyleableWindow owner)
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{
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return await CreateChoiceDialog(
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owner,
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LocaleManager.Instance["DialogExitTitle"],
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LocaleManager.Instance["DialogExitMessage"],
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LocaleManager.Instance["DialogExitSubMessage"]);
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}
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internal static async Task<bool> CreateStopEmulationDialog(StyleableWindow owner)
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{
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return await CreateChoiceDialog(
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owner,
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LocaleManager.Instance["DialogStopEmulationTitle"],
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LocaleManager.Instance["DialogStopEmulationMessage"],
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LocaleManager.Instance["DialogExitSubMessage"]);
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}
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internal static async Task<string> CreateInputDialog(
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string title,
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string mainText,
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string subText,
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StyleableWindow owner,
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uint maxLength = int.MaxValue,
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string input = "")
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{
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var result = await InputDialog.ShowInputDialog(
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owner,
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title,
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mainText,
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input,
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subText,
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maxLength);
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if (result.Result == UserResult.Ok)
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{
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return result.Input;
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}
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return string.Empty;
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}
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}
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} |