mirror of
https://github.com/GreemDev/Ryujinx
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deb99d2cae
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
94 lines
3.4 KiB
C#
94 lines
3.4 KiB
C#
using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using System;
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namespace Ryujinx.Ui.Common.Configuration
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{
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public static class LoggerModule
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{
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public static void Initialize()
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{
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ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
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ConfigurationState.Instance.Logger.EnableStub.Event += ReloadEnableStub;
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ConfigurationState.Instance.Logger.EnableInfo.Event += ReloadEnableInfo;
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ConfigurationState.Instance.Logger.EnableWarn.Event += ReloadEnableWarning;
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ConfigurationState.Instance.Logger.EnableError.Event += ReloadEnableError;
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ConfigurationState.Instance.Logger.EnableTrace.Event += ReloadEnableTrace;
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ConfigurationState.Instance.Logger.EnableGuest.Event += ReloadEnableGuest;
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ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
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ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
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ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
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}
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private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Debug, e.NewValue);
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}
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private static void ReloadEnableStub(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Stub, e.NewValue);
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}
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private static void ReloadEnableInfo(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Info, e.NewValue);
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}
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private static void ReloadEnableWarning(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Warning, e.NewValue);
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}
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private static void ReloadEnableError(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Error, e.NewValue);
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}
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private static void ReloadEnableTrace(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Trace, e.NewValue);
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}
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private static void ReloadEnableGuest(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.Guest, e.NewValue);
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}
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private static void ReloadEnableFsAccessLog(object sender, ReactiveEventArgs<bool> e)
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{
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Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
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}
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private static void ReloadFilteredClasses(object sender, ReactiveEventArgs<LogClass[]> e)
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{
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bool noFilter = e.NewValue.Length == 0;
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foreach (var logClass in Enum.GetValues<LogClass>())
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{
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Logger.SetEnable(logClass, noFilter);
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}
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foreach (var logClass in e.NewValue)
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{
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Logger.SetEnable(logClass, true);
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}
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}
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private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
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{
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if (e.NewValue)
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{
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Logger.AddTarget(new AsyncLogTargetWrapper(
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new FileLogTarget(ReleaseInformations.GetBaseApplicationDirectory(), "file"),
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1000,
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AsyncLogTargetOverflowAction.Block
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));
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}
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else
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{
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Logger.RemoveTarget("file");
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}
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}
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}
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}
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