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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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CodeGen | ||
Common | ||
Decoders | ||
Diagnostics | ||
Instructions | ||
IntermediateRepresentation | ||
Memory | ||
Signal | ||
State | ||
Translation | ||
Allocators.cs | ||
ARMeilleure.csproj | ||
Optimizations.cs | ||
Statistics.cs |