mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-29 13:09:09 +01:00
51f7cc1483
* Added IsUserSystemClockAutomaticCorrectionEnabled This is used when a game want to check if you game is synced with a server * Update ISystemSettingsServer.cs * Implemented OpenDataStorageWithProgramIndex * Update IFileSystemProxy.cs * Commited that file on accidant * Update IFileSystemProxy.cs * Revert "Merge branch 'master' of https://github.com/Joshi234/Ryujinx" This reverts commit 375f43045507bc12e743ae1babc6f47bd72987f5, reversing changes made to 672e2c8f7da28160f2f575a16aaa135d232bf655. * Revert "Update IFileSystemProxy.cs" This reverts commit 672e2c8f7da28160f2f575a16aaa135d232bf655. * Update IFileSystemProxy.cs * Update ISystemSettingsServer.cs * removed accidantel addition of IFileSystemProxy.OpenDataStorageWithProgramIndex * Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update Ryujinx.HLE/HOS/Services/Settings/ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix formating and add missing stub * Update ISystemSettingsServer.cs * Update ISystemSettingsServer.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> |
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.. | ||
Exceptions | ||
FileSystem | ||
HOS | ||
Loaders | ||
Utilities | ||
Homebrew.npdm | ||
IHostUiHandler.cs | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
RyujinxProfileImage.jpg | ||
Switch.cs |