mirror of
https://github.com/GreemDev/Ryujinx
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12d49c37d2
* Make max anisotropy configurable * Move opengl command to opengl project * Add GUI option
26 lines
No EOL
905 B
C#
26 lines
No EOL
905 B
C#
namespace Ryujinx.Graphics.Gpu
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{
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/// <summary>
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/// General GPU and graphics configuration.
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/// </summary>
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public static class GraphicsConfig
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{
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/// <summary>
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/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
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/// </summary>
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public static float MaxAnisotropy;
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/// <summary>
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/// Base directory used to write shader code dumps.
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/// Set to null to disable code dumping.
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/// </summary>
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public static string ShadersDumpPath;
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/// <summary>
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/// Fast GPU time calculates the internal GPU time ticks as if the GPU was capable of
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/// processing commands almost instantly, instead of using the host timer.
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/// This can avoid lower resolution on some games when GPU performance is poor.
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/// </summary>
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public static bool FastGpuTime = true;
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}
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} |