.. |
DiskCache
|
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
|
2022-08-03 19:37:56 -03:00 |
HashTable
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
CachedShaderProgram.cs
|
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
2022-06-17 13:09:14 -03:00 |
CachedShaderStage.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ComputeShaderCacheHashTable.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuAccessor.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
GpuAccessorBase.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
GpuAccessorState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelComputeState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
GpuChannelGraphicsState.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
GpuChannelPoolState.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ResourceCounts.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderAddresses.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderCache.cs
|
Vulkan backend (#2518)
|
2022-07-31 18:26:06 -03:00 |
ShaderCacheHashTable.cs
|
Implement Viewport Transform Disable (#3328)
|
2022-05-12 10:47:13 -03:00 |
ShaderCacheState.cs
|
|
|
ShaderCodeAccessor.cs
|
New shader cache implementation (#3194)
|
2022-04-10 10:49:44 -03:00 |
ShaderDumper.cs
|
|
|
ShaderDumpPaths.cs
|
|
|
ShaderSpecializationList.cs
|
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
2022-06-17 13:09:14 -03:00 |
ShaderSpecializationState.cs
|
Rename ToSpan to AsSpan (#3556)
|
2022-08-11 18:07:37 -03:00 |
TransformFeedbackDescriptor.cs
|
Rename ToSpan to AsSpan (#3556)
|
2022-08-11 18:07:37 -03:00 |