Ryujinx/Ryujinx.Graphics.Gpu/Shader
2022-08-11 18:07:37 -03:00
..
DiskCache Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540) 2022-08-03 19:37:56 -03:00
HashTable New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CachedShaderProgram.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
CachedShaderStage.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ComputeShaderCacheHashTable.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuAccessor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuAccessorBase.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuAccessorState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelComputeState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GpuChannelGraphicsState.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
GpuChannelPoolState.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ResourceCounts.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderAddresses.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderCache.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
ShaderCacheHashTable.cs Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
ShaderCacheState.cs
ShaderCodeAccessor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderDumper.cs
ShaderDumpPaths.cs
ShaderSpecializationList.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
ShaderSpecializationState.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
TransformFeedbackDescriptor.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00