mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-01 05:52:12 +01:00
e96ef6d532
* kernel: Implement Thread pinning support This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall. Based on kernel 13.x reverse. * Address gdkchan's comment * kernel: fix missing critical section leave in SetActivity Fix Unity games * Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic * Fix some bugs in SetActivity and SetCoreAndAffinityMask * Address gdkchan's comments
65 lines
No EOL
1.9 KiB
C#
65 lines
No EOL
1.9 KiB
C#
using ARMeilleure.State;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SyscallHandler
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{
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private readonly KernelContext _context;
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private readonly Syscall32 _syscall32;
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private readonly Syscall64 _syscall64;
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public SyscallHandler(KernelContext context)
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{
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_context = context;
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_syscall32 = new Syscall32(context.Syscall);
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_syscall64 = new Syscall64(context.Syscall);
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}
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public void SvcCall(object sender, InstExceptionEventArgs e)
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{
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (currentThread.Owner != null &&
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currentThread.GetUserDisableCount() != 0 &&
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currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
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{
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_context.CriticalSection.Enter();
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currentThread.Owner.PinThread(currentThread);
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currentThread.SetUserInterruptFlag();
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_context.CriticalSection.Leave();
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}
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ExecutionContext context = (ExecutionContext)sender;
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if (context.IsAarch32)
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{
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var svcFunc = SyscallTable.SvcTable32[e.Id];
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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svcFunc(_syscall32, context);
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}
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else
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{
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var svcFunc = SyscallTable.SvcTable64[e.Id];
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if (svcFunc == null)
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{
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throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
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}
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svcFunc(_syscall64, context);
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}
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currentThread.HandlePostSyscall();
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}
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}
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} |