mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-11 18:49:55 +01:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
93 lines
No EOL
3 KiB
C#
93 lines
No EOL
3 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using DspAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for a delay effect.
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/// </summary>
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public class DelayEffect : BaseEffect
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{
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/// <summary>
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/// The delay parameter.
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/// </summary>
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public DelayParameter Parameter;
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/// <summary>
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/// The delay state.
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/// </summary>
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public Memory<DelayState> State { get; }
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public DelayEffect()
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{
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State = new DelayState[1];
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}
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public override EffectType TargetEffectType => EffectType.Delay;
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public override DspAddress GetWorkBuffer(int index)
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{
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return GetSingleBuffer();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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if (delayParameter.IsChannelCountMaxValid())
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{
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UpdateParameterBase(ref parameter);
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UsageState oldParameterStatus = Parameter.Status;
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Parameter = delayParameter;
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if (delayParameter.IsChannelCountValid())
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{
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IsEnabled = parameter.IsEnabled;
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if (oldParameterStatus != UsageState.Enabled)
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{
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Parameter.Status = oldParameterStatus;
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}
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if (BufferUnmapped || parameter.IsNew)
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{
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UsageState = UsageState.New;
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Parameter.Status = UsageState.Invalid;
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BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
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}
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}
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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Parameter.Status = UsageState.Enabled;
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}
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}
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} |