mirror of
https://github.com/GreemDev/Ryujinx
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dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
22 lines
No EOL
861 B
C#
22 lines
No EOL
861 B
C#
namespace Ryujinx.Audio
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{
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public enum ResultCode
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{
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ModuleId = 153,
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ErrorCodeShift = 9,
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Success = 0,
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DeviceNotFound = (1 << ErrorCodeShift) | ModuleId,
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OperationFailed = (2 << ErrorCodeShift) | ModuleId,
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UnsupportedSampleRate = (3 << ErrorCodeShift) | ModuleId,
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WorkBufferTooSmall = (4 << ErrorCodeShift) | ModuleId,
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BufferRingFull = (8 << ErrorCodeShift) | ModuleId,
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UnsupportedChannelConfiguration = (10 << ErrorCodeShift) | ModuleId,
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InvalidUpdateInfo = (41 << ErrorCodeShift) | ModuleId,
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InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
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InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
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UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
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InvalidExecutionContextOperation = (514 << ErrorCodeShift) | ModuleId,
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}
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} |