Ryujinx/Ryujinx.Graphics.GAL
riperiperi b530f0e110
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
* Initial implementation (3d tex mips broken)

This works rather well for most games, just need to fix 3d texture mips.

* Cleanup

* Address feedback

* Copy Dependencies and various other fixes

* Fix layer/level offset for copy from view<->view.

* Remove dirty flag from dependency

The dirty flag behaviour is not needed - DeferredCopy is all we need.

* Fix tracking mip slices.

* Propagate granularity (fix astral chain)

* Address Feedback pt 1

* Save slice sizes as part of SizeInfo

* Fix nits

* Fix disposing multiple dependencies causing a crash

This list is obviously modified when removing dependencies, so create a copy of it.
2021-03-02 19:30:54 -03:00
..
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendDescriptor.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs Fix incorrect GPU GL blend func values (#1612) 2020-10-13 14:45:41 +11:00
BufferHandle.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
BufferRange.cs Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) 2020-10-25 17:23:42 -03:00
Capabilities.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Extents2D.cs Allow copy destination to have a different scale from source (#1711) 2020-11-20 17:14:45 -03:00
Face.cs
Format.cs Implement ETC2 (RGB) texture format (#2000) 2021-02-08 10:23:56 +11:00
FrontFace.cs
ICounterEvent.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
ImageCrop.cs gui/gpu: Implement setting and toggle for Aspect Ratio (#1777) 2020-12-15 23:19:07 -03:00
IndexType.cs
IPipeline.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
IProgram.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
IRenderer.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
ISampler.cs
IShader.cs
ITexture.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
IWindow.cs
LogicalOp.cs Implement Logical Operation registers and functionality (#1380) 2020-07-10 14:23:15 -03:00
MagFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
MinFilter.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Origin.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
SamplerCreateInfo.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Target.cs Some code cleanup 2020-01-09 02:13:00 +01:00
TextureCreateInfo.cs Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs Avoid some redundant GL calls (#1958) 2021-01-27 08:44:07 +11:00
VertexBufferDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Viewport.cs
ViewportSwizzle.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00