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Multithreading
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Remove use of reflection on GAL multithreading (#4287)
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2023-01-22 01:07:43 +01:00 |
AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BlendFactor.cs
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BlendOp.cs
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BufferAssignment.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BufferHandle.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
BufferRange.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Capabilities.cs
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
ColorF.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
CompareMode.cs
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CompareOp.cs
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CounterType.cs
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DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
DeviceInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Extents2D.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Extents2DF.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Face.cs
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Format.cs
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GPU: Add fallback when 16-bit formats are not supported (#4108)
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2022-12-26 15:50:27 -03:00 |
FrontFace.cs
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HardwareInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ICounterEvent.cs
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ImageCrop.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
IndexType.cs
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IPipeline.cs
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IProgram.cs
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IRenderer.cs
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Vulkan: Don't flush commands when creating most sync (#4087)
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2022-12-29 15:39:04 +01:00 |
ISampler.cs
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ITexture.cs
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IWindow.cs
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Avalonia - Use embedded window for avalonia (#3674)
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2022-09-19 15:05:26 -03:00 |
LogicalOp.cs
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MagFilter.cs
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MinFilter.cs
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MultisampleDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Origin.cs
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PolygonMode.cs
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PolygonModeMask.cs
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PrimitiveTopology.cs
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ProgramLinkStatus.cs
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ProgramPipelineState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Rectangle.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Ryujinx.Graphics.GAL.csproj
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SamplerCreateInfo.cs
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Fix Redundant Qualifer Warnings (#4091)
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2022-12-10 21:21:13 +01:00 |
ScreenCaptureImageInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderBindings.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ShaderInfo.cs
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ShaderSource.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
StencilOp.cs
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Add alternative "GL" enum values for StencilOp (#3321)
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2022-05-05 21:16:58 +02:00 |
StencilTestDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
SupportBufferUpdater.cs
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Rename ToSpan to AsSpan (#3556)
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2022-08-11 18:07:37 -03:00 |
SwizzleComponent.cs
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Target.cs
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TextureCreateInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TextureReleaseCallback.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VertexAttribDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
VertexBufferDescriptor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Viewport.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ViewportSwizzle.cs
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