mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
e546e5933f
* Implement syscall handlers using a source generator * Copy FlushProcessDataCache implementation to Syscall since it was only implemented on Syscall32 * Fix wrong argument order in some syscalls * Delete old Reflection.Emit based syscall handling code * Improvements to the code generation * ControlCodeMemory address and size is always 64-bit
44 lines
No EOL
1.2 KiB
C#
44 lines
No EOL
1.2 KiB
C#
using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
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{
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partial class SyscallHandler
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{
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private readonly KernelContext _context;
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public SyscallHandler(KernelContext context)
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{
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_context = context;
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}
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public void SvcCall(IExecutionContext context, ulong address, int id)
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{
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (currentThread.Owner != null &&
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currentThread.GetUserDisableCount() != 0 &&
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currentThread.Owner.PinnedThreads[currentThread.CurrentCore] == null)
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{
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_context.CriticalSection.Enter();
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currentThread.Owner.PinThread(currentThread);
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currentThread.SetUserInterruptFlag();
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_context.CriticalSection.Leave();
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}
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if (context.IsAarch32)
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{
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SyscallDispatch.Dispatch32(_context.Syscall, context, id);
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}
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else
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{
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SyscallDispatch.Dispatch64(_context.Syscall, context, id);
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}
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currentThread.HandlePostSyscall();
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}
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}
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} |