mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
e7559f128f
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
50 lines
No EOL
1.2 KiB
C#
50 lines
No EOL
1.2 KiB
C#
using System;
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using System.Collections.Concurrent;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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public class OGLRenderer : IGalRenderer
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{
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public IGalBlend Blend { get; private set; }
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public IGalFrameBuffer FrameBuffer { get; private set; }
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public IGalRasterizer Rasterizer { get; private set; }
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public IGalShader Shader { get; private set; }
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public IGalTexture Texture { get; private set; }
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private ConcurrentQueue<Action> ActionsQueue;
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public OGLRenderer()
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{
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Blend = new OGLBlend();
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FrameBuffer = new OGLFrameBuffer();
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Rasterizer = new OGLRasterizer();
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Shader = new OGLShader();
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Texture = new OGLTexture();
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ActionsQueue = new ConcurrentQueue<Action>();
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}
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public void QueueAction(Action ActionMthd)
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{
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ActionsQueue.Enqueue(ActionMthd);
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}
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public void RunActions()
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{
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int Count = ActionsQueue.Count;
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while (Count-- > 0 && ActionsQueue.TryDequeue(out Action RenderAction))
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{
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RenderAction();
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}
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}
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}
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} |