mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
5fe0bc584b
* Directly send host address to buffer data * Cleanup OGLShader * Directly copy vertex and index data too * Revert shader bind "cache" * Address feedback
48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLStreamBuffer : IDisposable
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{
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public int Handle { get; protected set; }
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public int Size { get; protected set; }
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protected BufferTarget Target { get; private set; }
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public OGLStreamBuffer(BufferTarget Target, int Size)
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{
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this.Target = Target;
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this.Size = Size;
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Handle = GL.GenBuffer();
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GL.BindBuffer(Target, Handle);
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GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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}
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public void SetData(int Size, IntPtr HostAddress)
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{
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GL.BindBuffer(Target, Handle);
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GL.BufferSubData(Target, IntPtr.Zero, Size, HostAddress);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing && Handle != 0)
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{
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GL.DeleteBuffer(Handle);
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Handle = 0;
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}
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}
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}
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}
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