mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-26 19:52:31 +01:00
0f6ec446ea
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
26 lines
No EOL
652 B
GLSL
26 lines
No EOL
652 B
GLSL
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
|
{
|
|
float scale = s_render_scale[1 + samplerIndex];
|
|
if (scale == 1.0)
|
|
{
|
|
return inputVec;
|
|
}
|
|
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
|
|
{
|
|
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
|
|
}
|
|
else
|
|
{
|
|
return ivec2(vec2(inputVec) * scale);
|
|
}
|
|
}
|
|
|
|
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
|
{
|
|
float scale = abs(s_render_scale[1 + samplerIndex]);
|
|
if (scale == 1.0)
|
|
{
|
|
return size;
|
|
}
|
|
return int(float(size) / scale);
|
|
} |