mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
2f16491712
* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
22 lines
No EOL
650 B
C#
22 lines
No EOL
650 B
C#
using Ryujinx.Graphics.Shader.Instructions;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Decoders
|
|
{
|
|
class OpCodeTld : OpCodeTexture
|
|
{
|
|
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld(emitter, address, opCode);
|
|
|
|
public OpCodeTld(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
|
{
|
|
HasOffset = opCode.Extract(35);
|
|
|
|
IsMultisample = opCode.Extract(50);
|
|
|
|
bool isLL = opCode.Extract(55);
|
|
|
|
LodMode = isLL
|
|
? TextureLodMode.LodLevel
|
|
: TextureLodMode.LodZero;
|
|
}
|
|
}
|
|
} |