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* Fix TXQ for 3D textures. Assumes the texture is 3D if the component mask contains Z. This fixes a bug in UE4 games where parts of the map had garbage pointers to lighting voxels, as the lookup 3D texture was not being initialized. Most notable game is THPS1+2. May need another PR to keep image store data alive and properly flush it in order using the AutoDeleteCache. * Get sampler type for TextureSize from bound textures. |
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InstEmitAlu.cs | ||
InstEmitAluHelper.cs | ||
InstEmitConversion.cs | ||
InstEmitFArith.cs | ||
InstEmitFlow.cs | ||
InstEmitHelper.cs | ||
InstEmitMemory.cs | ||
InstEmitMove.cs | ||
InstEmitter.cs | ||
InstEmitTexture.cs | ||
InstEmitVideo.cs | ||
InstEmitVote.cs | ||
Lop3Expression.cs |