mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 09:53:35 +01:00
4770cfa920
* Only enable clip distance if written to on shader * Signal InstanceId use through FeatureFlags * Shader cache version bump
33 lines
No EOL
1.1 KiB
C#
33 lines
No EOL
1.1 KiB
C#
using System;
|
|
using System.Collections.ObjectModel;
|
|
|
|
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public class ShaderProgramInfo
|
|
{
|
|
public ReadOnlyCollection<BufferDescriptor> CBuffers { get; }
|
|
public ReadOnlyCollection<BufferDescriptor> SBuffers { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
|
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
|
|
|
public bool UsesInstanceId { get; }
|
|
public byte ClipDistancesWritten { get; }
|
|
|
|
public ShaderProgramInfo(
|
|
BufferDescriptor[] cBuffers,
|
|
BufferDescriptor[] sBuffers,
|
|
TextureDescriptor[] textures,
|
|
TextureDescriptor[] images,
|
|
bool usesInstanceId,
|
|
byte clipDistancesWritten)
|
|
{
|
|
CBuffers = Array.AsReadOnly(cBuffers);
|
|
SBuffers = Array.AsReadOnly(sBuffers);
|
|
Textures = Array.AsReadOnly(textures);
|
|
Images = Array.AsReadOnly(images);
|
|
|
|
UsesInstanceId = usesInstanceId;
|
|
ClipDistancesWritten = clipDistancesWritten;
|
|
}
|
|
}
|
|
} |