mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
6b23a2c125
* Start implementing a new shader translator * Fix shift instructions and a typo * Small refactoring on StructuredProgram, move RemovePhis method to a separate class * Initial geometry shader support * Implement TLD4 * Fix -- There's no negation on FMUL32I * Add constant folding and algebraic simplification optimizations, nits * Some leftovers from constant folding * Avoid cast for constant assignments * Add a branch elimination pass, and misc small fixes * Remove redundant branches, add expression propagation and other improvements on the code * Small leftovers -- add missing break and continue, remove unused properties, other improvements * Add null check to handle empty block cases on block visitor * Add HADD2 and HMUL2 half float shader instructions * Optimize pack/unpack sequences, some fixes related to half float instructions * Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen * Fix copy paste mistake that caused RZ to be ignored on the AST instruction * Add workaround for conditional exit, and fix half float instruction with constant buffer * Add missing 0.0 source for TLDS.LZ variants * Simplify the switch for TLDS.LZ * Texture instructions related fixes * Implement the HFMA instruction, and some misc. fixes * Enable constant folding on UnpackHalf2x16 instructions * Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods * Remove the old shader translator * Remove ShaderDeclInfo and other unused things * Add dual vertex shader support * Add ShaderConfig, used to pass shader type and maximum cbuffer size * Move and rename some instruction enums * Move texture instructions into a separate file * Move operand GetExpression and locals management to OperandManager * Optimize opcode decoding using a simple list and binary search * Add missing condition for do-while on goto elimination * Misc. fixes on texture instructions * Simplify TLDS switch * Address PR feedback, and a nit
149 lines
No EOL
4.5 KiB
C#
149 lines
No EOL
4.5 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
static class AstOptimizer
|
|
{
|
|
public static void Optimize(StructuredProgramInfo info)
|
|
{
|
|
AstBlock mainBlock = info.MainBlock;
|
|
|
|
AstBlockVisitor visitor = new AstBlockVisitor(mainBlock);
|
|
|
|
foreach (IAstNode node in visitor.Visit())
|
|
{
|
|
if (node is AstAssignment assignment && assignment.Destination is AstOperand propVar)
|
|
{
|
|
bool isWorthPropagating = propVar.Uses.Count == 1 || IsWorthPropagating(assignment.Source);
|
|
|
|
if (propVar.Defs.Count == 1 && isWorthPropagating)
|
|
{
|
|
PropagateExpression(propVar, assignment.Source);
|
|
}
|
|
|
|
if (propVar.Type == OperandType.LocalVariable && propVar.Uses.Count == 0)
|
|
{
|
|
visitor.Block.Remove(assignment);
|
|
|
|
info.Locals.Remove(propVar);
|
|
}
|
|
}
|
|
}
|
|
|
|
RemoveEmptyBlocks(mainBlock);
|
|
}
|
|
|
|
private static bool IsWorthPropagating(IAstNode source)
|
|
{
|
|
if (!(source is AstOperation srcOp))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!InstructionInfo.IsUnary(srcOp.Inst))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return srcOp.GetSource(0) is AstOperand || srcOp.Inst == Instruction.Copy;
|
|
}
|
|
|
|
private static void PropagateExpression(AstOperand propVar, IAstNode source)
|
|
{
|
|
IAstNode[] uses = propVar.Uses.ToArray();
|
|
|
|
foreach (IAstNode useNode in uses)
|
|
{
|
|
if (useNode is AstBlock useBlock)
|
|
{
|
|
useBlock.Condition = source;
|
|
}
|
|
else if (useNode is AstOperation useOperation)
|
|
{
|
|
for (int srcIndex = 0; srcIndex < useOperation.SourcesCount; srcIndex++)
|
|
{
|
|
if (useOperation.GetSource(srcIndex) == propVar)
|
|
{
|
|
useOperation.SetSource(srcIndex, source);
|
|
}
|
|
}
|
|
}
|
|
else if (useNode is AstAssignment useAssignment)
|
|
{
|
|
useAssignment.Source = source;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void RemoveEmptyBlocks(AstBlock mainBlock)
|
|
{
|
|
Queue<AstBlock> pending = new Queue<AstBlock>();
|
|
|
|
pending.Enqueue(mainBlock);
|
|
|
|
while (pending.TryDequeue(out AstBlock block))
|
|
{
|
|
foreach (IAstNode node in block)
|
|
{
|
|
if (node is AstBlock childBlock)
|
|
{
|
|
pending.Enqueue(childBlock);
|
|
}
|
|
}
|
|
|
|
AstBlock parent = block.Parent;
|
|
|
|
if (parent == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
AstBlock nextBlock = Next(block) as AstBlock;
|
|
|
|
bool hasElse = nextBlock != null && nextBlock.Type == AstBlockType.Else;
|
|
|
|
bool isIf = block.Type == AstBlockType.If;
|
|
|
|
if (block.Count == 0)
|
|
{
|
|
if (isIf)
|
|
{
|
|
if (hasElse)
|
|
{
|
|
nextBlock.TurnIntoIf(InverseCond(block.Condition));
|
|
}
|
|
|
|
parent.Remove(block);
|
|
}
|
|
else if (block.Type == AstBlockType.Else)
|
|
{
|
|
parent.Remove(block);
|
|
}
|
|
}
|
|
else if (isIf && parent.Type == AstBlockType.Else && parent.Count == (hasElse ? 2 : 1))
|
|
{
|
|
AstBlock parentOfParent = parent.Parent;
|
|
|
|
parent.Remove(block);
|
|
|
|
parentOfParent.AddAfter(parent, block);
|
|
|
|
if (hasElse)
|
|
{
|
|
parent.Remove(nextBlock);
|
|
|
|
parentOfParent.AddAfter(block, nextBlock);
|
|
}
|
|
|
|
parentOfParent.Remove(parent);
|
|
|
|
block.TurnIntoElseIf();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |