mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-30 05:22:08 +01:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
65 lines
2.4 KiB
C#
65 lines
2.4 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
|
using System;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server
|
|
{
|
|
/// <summary>
|
|
/// Represents a lite version of <see cref="AudioRenderSystem"/> used by the <see cref="Dsp.AudioProcessor"/>
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This also allows to reduce dependencies on the <see cref="AudioRenderSystem"/> for unit testing.
|
|
/// </remarks>
|
|
public sealed class RendererSystemContext
|
|
{
|
|
/// <summary>
|
|
/// The session id of the current renderer.
|
|
/// </summary>
|
|
public int SessionId;
|
|
|
|
/// <summary>
|
|
/// The target channel count for sink.
|
|
/// </summary>
|
|
/// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
|
|
public uint ChannelCount;
|
|
|
|
/// <summary>
|
|
/// The total count of mix buffer.
|
|
/// </summary>
|
|
public uint MixBufferCount;
|
|
|
|
/// <summary>
|
|
/// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
|
|
/// </summary>
|
|
public BehaviourContext BehaviourContext;
|
|
|
|
/// <summary>
|
|
/// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
|
|
/// </summary>
|
|
public UpsamplerManager UpsamplerManager;
|
|
|
|
/// <summary>
|
|
/// The memory to use for depop processing.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// See <see cref="Dsp.Command.DepopForMixBuffersCommand"/> and <see cref="Dsp.Command.DepopPrepareCommand"/>
|
|
/// </remarks>
|
|
public Memory<float> DepopBuffer;
|
|
}
|
|
}
|