mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
73118dcb98
Happy new Year
940 lines
42 KiB
C#
940 lines
42 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Dsp.Command;
|
|
using Ryujinx.Audio.Renderer.Dsp.State;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Server.Effect;
|
|
using Ryujinx.Audio.Renderer.Server.Mix;
|
|
using Ryujinx.Audio.Renderer.Server.Performance;
|
|
using Ryujinx.Audio.Renderer.Server.Sink;
|
|
using Ryujinx.Audio.Renderer.Server.Splitter;
|
|
using Ryujinx.Audio.Renderer.Server.Voice;
|
|
using Ryujinx.Audio.Renderer.Utils;
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server
|
|
{
|
|
public class CommandGenerator
|
|
{
|
|
private CommandBuffer _commandBuffer;
|
|
private RendererSystemContext _rendererContext;
|
|
private VoiceContext _voiceContext;
|
|
private MixContext _mixContext;
|
|
private EffectContext _effectContext;
|
|
private SinkContext _sinkContext;
|
|
private SplitterContext _splitterContext;
|
|
private PerformanceManager _performanceManager;
|
|
|
|
public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager)
|
|
{
|
|
_commandBuffer = commandBuffer;
|
|
_rendererContext = rendererContext;
|
|
_voiceContext = voiceContext;
|
|
_mixContext = mixContext;
|
|
_effectContext = effectContext;
|
|
_sinkContext = sinkContext;
|
|
_splitterContext = splitterContext;
|
|
_performanceManager = performanceManager;
|
|
|
|
_commandBuffer.GenerateClearMixBuffer(RendererConstants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
|
|
{
|
|
if (voiceState.MixId != RendererConstants.UnusedMixId)
|
|
{
|
|
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
|
|
|
|
_commandBuffer.GenerateDepopPrepare(dspState,
|
|
_rendererContext.DepopBuffer,
|
|
mix.BufferCount,
|
|
mix.BufferOffset,
|
|
voiceState.NodeId,
|
|
voiceState.WasPlaying);
|
|
}
|
|
else if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
|
|
{
|
|
int destinationId = 0;
|
|
|
|
while (true)
|
|
{
|
|
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
|
|
|
if (destinationSpan.IsEmpty)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ref SplitterDestination destination = ref destinationSpan[0];
|
|
|
|
if (destination.IsConfigured())
|
|
{
|
|
int mixId = destination.DestinationId;
|
|
|
|
if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
|
|
{
|
|
ref MixState mix = ref _mixContext.GetState(mixId);
|
|
|
|
_commandBuffer.GenerateDepopPrepare(dspState,
|
|
_rendererContext.DepopBuffer,
|
|
mix.BufferCount,
|
|
mix.BufferOffset,
|
|
voiceState.NodeId,
|
|
voiceState.WasPlaying);
|
|
|
|
destination.MarkAsNeedToUpdateInternalState();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!voiceState.WasPlaying)
|
|
{
|
|
Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
|
|
|
|
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
|
|
{
|
|
_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
|
|
dspState,
|
|
(ushort)_rendererContext.MixBufferCount,
|
|
(ushort)channelIndex,
|
|
voiceState.NodeId);
|
|
}
|
|
else
|
|
{
|
|
switch (voiceState.SampleFormat)
|
|
{
|
|
case SampleFormat.PcmInt16:
|
|
_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
|
|
dspState,
|
|
(ushort)_rendererContext.MixBufferCount,
|
|
(ushort)channelIndex,
|
|
voiceState.NodeId);
|
|
break;
|
|
case SampleFormat.PcmFloat:
|
|
_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
|
|
dspState,
|
|
(ushort)_rendererContext.MixBufferCount,
|
|
(ushort)channelIndex,
|
|
voiceState.NodeId);
|
|
break;
|
|
case SampleFormat.Adpcm:
|
|
_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
|
|
dspState,
|
|
(ushort)_rendererContext.MixBufferCount,
|
|
voiceState.NodeId);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
|
|
{
|
|
for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
|
|
{
|
|
ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
|
|
|
|
if (filter.Enable)
|
|
{
|
|
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * RendererConstants.VoiceBiquadFilterCount);
|
|
|
|
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
|
|
|
_commandBuffer.GenerateBiquadFilter(baseIndex,
|
|
ref filter,
|
|
stateMemory.Slice(i, 1),
|
|
bufferOffset,
|
|
bufferOffset,
|
|
!voiceState.BiquadFilterNeedInitialization[i],
|
|
nodeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
|
|
{
|
|
if (bufferCount > RendererConstants.VoiceChannelCountMax)
|
|
{
|
|
_commandBuffer.GenerateMixRampGrouped(bufferCount,
|
|
bufferIndex,
|
|
bufferOffset,
|
|
previousMixVolumes,
|
|
mixVolumes,
|
|
state,
|
|
nodeId);
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < bufferCount; i++)
|
|
{
|
|
float previousMixVolume = previousMixVolumes[i];
|
|
float mixVolume = mixVolumes[i];
|
|
|
|
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMixRamp(previousMixVolume,
|
|
mixVolume,
|
|
bufferIndex,
|
|
bufferOffset + (uint)i,
|
|
i,
|
|
state,
|
|
nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateVoice(ref VoiceState voiceState)
|
|
{
|
|
int nodeId = voiceState.NodeId;
|
|
uint channelsCount = voiceState.ChannelsCount;
|
|
|
|
for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
|
|
{
|
|
Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
|
|
|
|
ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
|
|
|
|
PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
|
|
|
|
if (voiceState.SampleFormat == SampleFormat.PcmInt16)
|
|
{
|
|
dataSourceDetailType = PerformanceDetailType.PcmInt16;
|
|
}
|
|
else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
|
|
{
|
|
dataSourceDetailType = PerformanceDetailType.PcmFloat;
|
|
}
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
if (voiceState.WasPlaying)
|
|
{
|
|
voiceState.PreviousVolume = 0.0f;
|
|
}
|
|
else if (voiceState.HasAnyDestination())
|
|
{
|
|
performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.BiquadFilter, PerformanceEntryType.Voice, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.Voice, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
|
|
voiceState.Volume,
|
|
_rendererContext.MixBufferCount + (uint)channelIndex,
|
|
nodeId);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
voiceState.PreviousVolume = voiceState.Volume;
|
|
|
|
if (voiceState.MixId == RendererConstants.UnusedMixId)
|
|
{
|
|
if (voiceState.SplitterId != RendererConstants.UnusedSplitterId)
|
|
{
|
|
int destinationId = channelIndex;
|
|
|
|
while (true)
|
|
{
|
|
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
|
|
|
if (destinationSpan.IsEmpty)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ref SplitterDestination destination = ref destinationSpan[0];
|
|
|
|
destinationId += (int)channelsCount;
|
|
|
|
if (destination.IsConfigured())
|
|
{
|
|
int mixId = destination.DestinationId;
|
|
|
|
if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
|
|
{
|
|
ref MixState mix = ref _mixContext.GetState(mixId);
|
|
|
|
GenerateVoiceMix(destination.MixBufferVolume,
|
|
destination.PreviousMixBufferVolume,
|
|
dspStateMemory,
|
|
mix.BufferOffset,
|
|
mix.BufferCount,
|
|
_rendererContext.MixBufferCount + (uint)channelIndex,
|
|
nodeId);
|
|
|
|
destination.MarkAsNeedToUpdateInternalState();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
|
|
|
|
performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.Voice, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateVoiceMix(channelResource.Mix.ToSpan(),
|
|
channelResource.PreviousMix.ToSpan(),
|
|
dspStateMemory,
|
|
mix.BufferOffset,
|
|
mix.BufferCount,
|
|
_rendererContext.MixBufferCount + (uint)channelIndex,
|
|
nodeId);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
channelResource.UpdateState();
|
|
}
|
|
|
|
for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
|
|
{
|
|
voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void GenerateVoices()
|
|
{
|
|
for (int i = 0; i < _voiceContext.GetCount(); i++)
|
|
{
|
|
ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
|
|
|
|
if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
|
|
{
|
|
int nodeId = sortedState.NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Voice, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateVoice(ref sortedState);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
_splitterContext.UpdateInternalState();
|
|
}
|
|
|
|
public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
|
|
{
|
|
_commandBuffer.GeneratePerformance(ref performanceEntryAddresses, type, nodeId);
|
|
}
|
|
|
|
private void GenerateBufferMixerEffect(int bufferOffset, BufferMixEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.BufferMix);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
for (int i = 0; i < effect.Parameter.MixesCount; i++)
|
|
{
|
|
if (effect.Parameter.Volumes[i] != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
|
|
(uint)bufferOffset + effect.Parameter.Output[i],
|
|
nodeId,
|
|
effect.Parameter.Volumes[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateAuxEffect(uint bufferOffset, AuxiliaryBufferEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.AuxiliaryBuffer);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
effect.GetWorkBuffer(0);
|
|
effect.GetWorkBuffer(1);
|
|
}
|
|
|
|
if (effect.State.SendBufferInfoBase != 0 && effect.State.ReturnBufferInfoBase != 0)
|
|
{
|
|
int i = 0;
|
|
uint writeOffset = 0;
|
|
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
|
|
{
|
|
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
|
|
|
|
uint updateCount;
|
|
|
|
if ((channelIndex - 1) != 0)
|
|
{
|
|
updateCount = 0;
|
|
}
|
|
else
|
|
{
|
|
updateCount = newUpdateCount;
|
|
}
|
|
|
|
_commandBuffer.GenerateAuxEffect(bufferOffset,
|
|
effect.Parameter.Input[i],
|
|
effect.Parameter.Output[i],
|
|
ref effect.State,
|
|
effect.IsEnabled,
|
|
effect.Parameter.BufferStorageSize,
|
|
effect.State.SendBufferInfoBase,
|
|
effect.State.ReturnBufferInfoBase,
|
|
updateCount,
|
|
writeOffset,
|
|
nodeId);
|
|
|
|
writeOffset = newUpdateCount;
|
|
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Delay);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
|
}
|
|
|
|
private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Reverb);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
|
|
}
|
|
|
|
private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.Reverb3d);
|
|
|
|
ulong workBuffer = effect.GetWorkBuffer(-1);
|
|
|
|
_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
|
|
}
|
|
|
|
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
|
|
{
|
|
Debug.Assert(effect.Type == EffectType.BiquadFilter);
|
|
|
|
if (effect.IsEnabled)
|
|
{
|
|
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
|
|
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
|
|
|
BiquadFilterParameter parameter = new BiquadFilterParameter();
|
|
|
|
parameter.Enable = true;
|
|
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
|
|
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
|
|
|
|
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
|
{
|
|
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
|
|
effect.Parameter.Input[i],
|
|
effect.Parameter.Output[i],
|
|
needInitialization,
|
|
nodeId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
|
{
|
|
uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
|
|
uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
|
|
|
|
// If the input and output isn't the same, generate a command.
|
|
if (inputBufferIndex != outputBufferIndex)
|
|
{
|
|
_commandBuffer.GenerateCopyMixBuffer(inputBufferIndex, outputBufferIndex, nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateEffect(ref MixState mix, BaseEffect effect)
|
|
{
|
|
int nodeId = mix.NodeId;
|
|
|
|
bool isFinalMix = mix.MixId == RendererConstants.FinalMixId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
|
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
switch (effect.Type)
|
|
{
|
|
case EffectType.BufferMix:
|
|
GenerateBufferMixerEffect((int)mix.BufferOffset, (BufferMixEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.AuxiliaryBuffer:
|
|
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Delay:
|
|
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.Reverb:
|
|
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
|
|
break;
|
|
case EffectType.Reverb3d:
|
|
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
|
|
break;
|
|
case EffectType.BiquadFilter:
|
|
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
|
|
effect.UpdateForCommandGeneration();
|
|
}
|
|
|
|
private void GenerateEffects(ref MixState mix)
|
|
{
|
|
ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
|
|
|
|
Debug.Assert(_effectContext.GetCount() == 0 || !effectProcessingOrderArray.IsEmpty);
|
|
|
|
for (int i = 0; i < _effectContext.GetCount(); i++)
|
|
{
|
|
int effectOrder = effectProcessingOrderArray[i];
|
|
|
|
if (effectOrder == RendererConstants.InvalidProcessingOrder)
|
|
{
|
|
break;
|
|
}
|
|
|
|
// BaseEffect is a class, we don't need to pass it by ref
|
|
BaseEffect effect = _effectContext.GetEffect(effectOrder);
|
|
|
|
Debug.Assert(effect.Type != EffectType.Invalid);
|
|
Debug.Assert(effect.MixId == mix.MixId);
|
|
|
|
if (!effect.ShouldSkip())
|
|
{
|
|
GenerateEffect(ref mix, effect);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateMix(ref MixState mix)
|
|
{
|
|
if (mix.HasAnyDestination())
|
|
{
|
|
Debug.Assert(mix.DestinationMixId != RendererConstants.UnusedMixId || mix.DestinationSplitterId != RendererConstants.UnusedSplitterId);
|
|
|
|
if (mix.DestinationMixId == RendererConstants.UnusedMixId)
|
|
{
|
|
if (mix.DestinationSplitterId != RendererConstants.UnusedSplitterId)
|
|
{
|
|
int destinationId = 0;
|
|
|
|
while (true)
|
|
{
|
|
int destinationIndex = destinationId++;
|
|
|
|
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
|
|
|
if (destinationSpan.IsEmpty)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ref SplitterDestination destination = ref destinationSpan[0];
|
|
|
|
if (destination.IsConfigured())
|
|
{
|
|
int mixId = destination.DestinationId;
|
|
|
|
if (mixId < _mixContext.GetCount() && mixId != RendererConstants.UnusedSplitterIdInt)
|
|
{
|
|
ref MixState destinationMix = ref _mixContext.GetState(mixId);
|
|
|
|
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
|
|
|
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
|
{
|
|
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
|
|
|
if (volume != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix(inputBufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
mix.NodeId,
|
|
volume);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
|
|
|
|
for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
|
|
{
|
|
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
|
{
|
|
float volume = mix.Volume * mix.GetMixBufferVolume((int)bufferIndex, (int)bufferDestinationIndex);
|
|
|
|
if (volume != 0.0f)
|
|
{
|
|
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
|
destinationMix.BufferOffset + bufferDestinationIndex,
|
|
mix.NodeId,
|
|
volume);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateSubMix(ref MixState subMix)
|
|
{
|
|
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
|
subMix.BufferOffset,
|
|
subMix.BufferCount,
|
|
subMix.NodeId,
|
|
subMix.SampleRate);
|
|
|
|
GenerateEffects(ref subMix);
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
int nodeId = subMix.NodeId;
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateMix(ref subMix);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateSubMixes()
|
|
{
|
|
for (int id = 0; id < _mixContext.GetCount(); id++)
|
|
{
|
|
ref MixState sortedState = ref _mixContext.GetSortedState(id);
|
|
|
|
if (sortedState.IsUsed && sortedState.MixId != RendererConstants.FinalMixId)
|
|
{
|
|
int nodeId = sortedState.NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.SubMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateSubMix(ref sortedState);
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void GenerateFinalMix()
|
|
{
|
|
ref MixState finalMix = ref _mixContext.GetFinalState();
|
|
|
|
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
|
finalMix.BufferOffset,
|
|
finalMix.BufferCount,
|
|
finalMix.NodeId,
|
|
finalMix.SampleRate);
|
|
|
|
GenerateEffects(ref finalMix);
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
int nodeId = finalMix.NodeId;
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.Mix, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
// Only generate volume command if the volume isn't 100%.
|
|
if (finalMix.Volume != 1.0f)
|
|
{
|
|
for (uint bufferIndex = 0; bufferIndex < finalMix.BufferCount; bufferIndex++)
|
|
{
|
|
bool performanceSubInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, PerformanceDetailType.VolumeRamp, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceSubInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateVolume(finalMix.Volume,
|
|
finalMix.BufferOffset + bufferIndex,
|
|
nodeId);
|
|
|
|
if (performanceSubInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateFinalMixes()
|
|
{
|
|
int nodeId = _mixContext.GetFinalState().NodeId;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
bool performanceInitialized = false;
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.FinalMix, nodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
|
}
|
|
|
|
GenerateFinalMix();
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
|
|
}
|
|
}
|
|
|
|
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
|
|
{
|
|
_commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, RendererConstants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
|
|
{
|
|
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
|
|
{
|
|
sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
|
|
}
|
|
|
|
bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
|
|
|
|
if (useCustomDownMixingCommand)
|
|
{
|
|
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
|
sink.Parameter.Input.ToSpan(),
|
|
sink.Parameter.Input.ToSpan(),
|
|
sink.DownMixCoefficients,
|
|
RendererConstants.InvalidNodeId);
|
|
}
|
|
// NOTE: we do the downmixing at the DSP level as right now the renderer interface doesn't use audout.
|
|
// TODO: Remove this when audout is rewritten.
|
|
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
|
{
|
|
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
|
sink.Parameter.Input.ToSpan(),
|
|
sink.Parameter.Input.ToSpan(),
|
|
RendererConstants.DefaultSurroundToStereoCoefficients,
|
|
RendererConstants.InvalidNodeId);
|
|
}
|
|
|
|
CommandList commandList = _commandBuffer.CommandList;
|
|
|
|
if (sink.UpsamplerState != null)
|
|
{
|
|
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
|
sink.UpsamplerState,
|
|
sink.Parameter.InputCount,
|
|
sink.Parameter.Input.ToSpan(),
|
|
commandList.BufferCount,
|
|
commandList.SampleCount,
|
|
commandList.SampleRate,
|
|
RendererConstants.InvalidNodeId);
|
|
}
|
|
|
|
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
|
sink,
|
|
_rendererContext.SessionId,
|
|
commandList.Buffers,
|
|
RendererConstants.InvalidNodeId);
|
|
}
|
|
|
|
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
|
{
|
|
bool performanceInitialized = false;
|
|
|
|
PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses();
|
|
|
|
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId))
|
|
{
|
|
performanceInitialized = true;
|
|
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, sink.NodeId);
|
|
}
|
|
|
|
if (!sink.ShouldSkip)
|
|
{
|
|
switch (sink.Type)
|
|
{
|
|
case SinkType.CircularBuffer:
|
|
GenerateCircularBuffer((CircularBufferSink)sink, ref finalMix);
|
|
break;
|
|
case SinkType.Device:
|
|
GenerateDevice((DeviceSink)sink, ref finalMix);
|
|
break;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported sink type {sink.Type}");
|
|
}
|
|
|
|
sink.UpdateForCommandGeneration();
|
|
}
|
|
|
|
if (performanceInitialized)
|
|
{
|
|
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, sink.NodeId);
|
|
}
|
|
}
|
|
|
|
public void GenerateSinks()
|
|
{
|
|
ref MixState finalMix = ref _mixContext.GetFinalState();
|
|
|
|
for (int i = 0; i < _sinkContext.GetCount(); i++)
|
|
{
|
|
// BaseSink is a class, we don't need to pass it by ref
|
|
BaseSink sink = _sinkContext.GetSink(i);
|
|
|
|
if (sink.IsUsed)
|
|
{
|
|
GenerateSink(sink, ref finalMix);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|