mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-12-28 22:59:46 +01:00
4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
21 lines
567 B
C#
21 lines
567 B
C#
using Ryujinx.Common.Memory;
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namespace Ryujinx.Graphics.Nvdec.Vp9.Types
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{
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internal struct MacroBlockDPlane
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{
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public ArrayPtr<int> DqCoeff;
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public int SubsamplingX;
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public int SubsamplingY;
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public Buf2D Dst;
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public Array2<Buf2D> Pre;
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public ArrayPtr<sbyte> AboveContext;
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public ArrayPtr<sbyte> LeftContext;
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public Array8<Array2<short>> SegDequant;
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// Number of 4x4s in current block
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public ushort N4W, N4H;
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// Log2 of N4W, N4H
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public byte N4Wl, N4Hl;
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}
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}
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