mirror of
https://github.com/GreemDev/Ryujinx
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46 lines
No EOL
1.3 KiB
C#
46 lines
No EOL
1.3 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Ipc;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.Set
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{
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class ServiceSet : IIpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ServiceSet()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 1, GetAvailableLanguageCodes }
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};
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}
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private const int LangCodesCount = 13;
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public static long GetAvailableLanguageCodes(ServiceCtx Context)
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{
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int PtrBuffSize = Context.RequestData.ReadInt32();
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if (Context.Request.RecvListBuff.Count > 0)
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{
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long Position = Context.Request.RecvListBuff[0].Position;
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short Size = Context.Request.RecvListBuff[0].Size;
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//This should return an array of ints with values matching the LanguageCode enum.
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byte[] Data = new byte[Size];
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Data[0] = 0;
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Data[1] = 1;
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AMemoryHelper.WriteBytes(Context.Memory, Position, Data);
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}
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Context.ResponseData.Write(LangCodesCount);
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return 0;
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}
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}
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} |