mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-23 02:06:55 +01:00
aa021085cf
* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors
40 lines
No EOL
1 KiB
C#
40 lines
No EOL
1 KiB
C#
namespace Ryujinx.Graphics.Shader
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{
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public struct BufferDescriptor
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{
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// New fields should be added to the end of the struct to keep disk shader cache compatibility.
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public readonly int Binding;
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public readonly byte Slot;
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public readonly byte SbCbSlot;
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public readonly ushort SbCbOffset;
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public BufferUsageFlags Flags;
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public BufferDescriptor(int binding, int slot)
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{
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Binding = binding;
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Slot = (byte)slot;
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SbCbSlot = 0;
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SbCbOffset = 0;
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Flags = BufferUsageFlags.None;
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}
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public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
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{
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Binding = binding;
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Slot = (byte)slot;
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SbCbSlot = (byte)sbCbSlot;
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SbCbOffset = (ushort)sbCbOffset;
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Flags = BufferUsageFlags.None;
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}
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public BufferDescriptor SetFlag(BufferUsageFlags flag)
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{
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Flags |= flag;
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return this;
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}
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}
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} |