mirror of
https://github.com/GreemDev/Ryujinx
synced 2024-11-22 17:56:59 +01:00
468d8f841f
* Implement RasterizeEnable * Match viewport count to hardware * Simplify ScissorTest tracking around Blits * Disable RasterizerDiscard around Blits and track its state * Read RasterizeEnable reg as bool and add doc
58 lines
No EOL
1.9 KiB
C#
58 lines
No EOL
1.9 KiB
C#
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
/// <summary>
|
|
/// Common Maxwell GPU constants.
|
|
/// </summary>
|
|
static class Constants
|
|
{
|
|
/// <summary>
|
|
/// Maximum number of compute uniform buffers.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This does not reflect the hardware count, the API will emulate some constant buffers using
|
|
/// global memory to make up for the low amount of compute constant buffers supported by hardware (only 8).
|
|
/// </remarks>
|
|
public const int TotalCpUniformBuffers = 17; // 8 hardware constant buffers + 9 emulated (14 available to the user).
|
|
|
|
/// <summary>
|
|
/// Maximum number of compute storage buffers.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
|
|
/// </remarks>
|
|
public const int TotalCpStorageBuffers = 16;
|
|
|
|
/// <summary>
|
|
/// Maximum number of graphics uniform buffers.
|
|
/// </summary>
|
|
public const int TotalGpUniformBuffers = 18;
|
|
|
|
/// <summary>
|
|
/// Maximum number of graphics storage buffers.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// The maximum number of storage buffers is API limited, the hardware supports a unlimited amount.
|
|
/// </remarks>
|
|
public const int TotalGpStorageBuffers = 16;
|
|
|
|
/// <summary>
|
|
/// Maximum number of render target color buffers.
|
|
/// </summary>
|
|
public const int TotalRenderTargets = 8;
|
|
|
|
/// <summary>
|
|
/// Number of shader stages.
|
|
/// </summary>
|
|
public const int ShaderStages = 5;
|
|
|
|
/// <summary>
|
|
/// Maximum number of vertex buffers.
|
|
/// </summary>
|
|
public const int TotalVertexBuffers = 16;
|
|
|
|
/// <summary>
|
|
/// Maximum number of viewports.
|
|
/// </summary>
|
|
public const int TotalViewports = 16;
|
|
}
|
|
} |