mirror of
https://github.com/alsa-project/alsa-utils
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4157528808
Audio latency is the time delay as an audio signal passes through a system. There are many kinds of audio latency metrics. One useful metric is the round trip latency, which is the sum of output latency and input latency. The measurement step works like below: 1. Listen and measure the average loudness of the environment for one second; 2. Create a threshold value 16 decibels higher than the average loudness; 3. Begin playing a ~1000 Hz sine wave and start counting the samples elapsed; 4. Stop counting and playing if the input's loudness is higher than the threshold, as the output wave is probably coming back; 5. Calculate the audio latency value in milliseconds. Signed-off-by: Zhang Vivian <vivian.zhang@intel.com> Signed-off-by: Takashi Iwai <tiwai@suse.de>
242 lines
6.2 KiB
C
242 lines
6.2 KiB
C
/*
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* Copyright (C) 2013-2015 Intel Corporation
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include "common.h"
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#include "bat-signal.h"
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#include "gettext.h"
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/* How one measurement step works:
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- Listen and measure the average loudness of the environment for 1 second.
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- Create a threshold value 16 decibels higher than the average loudness.
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- Begin playing a ~1000 Hz sine wave and start counting the samples elapsed.
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- Stop counting and playing if the input's loudness is higher than the
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threshold, as the output wave is probably coming back.
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- Calculate the round trip audio latency value in milliseconds. */
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static float sumaudio(struct bat *bat, short int *buffer, int frames)
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{
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float sum = 0;
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int n = 0;
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while (frames) {
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frames--;
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for (n = 0; n < bat->channels; n++) {
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sum += abs(buffer[0]);
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buffer++;
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}
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}
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sum = sum / bat->channels;
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return sum;
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}
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static void play_and_listen(struct bat *bat, void *buffer, int frames)
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{
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int averageinput;
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int n = 0;
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float sum = 0;
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float max = 0;
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float min = 100000.0f;
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short int *input;
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int num = bat->latency.number;
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averageinput = (int) (sumaudio(bat, buffer, frames) / frames);
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/* The signal is above threshold
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So our sine wave comes back on the input */
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if (averageinput > bat->latency.threshold) {
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input = buffer;
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/* Check the location when it became loud enough */
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while (n < frames) {
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if (*input++ > bat->latency.threshold)
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break;
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*input += bat->channels;
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n++;
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}
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/* Now we get the total round trip latency*/
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bat->latency.samples += n;
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/* Expect at least 1 buffer of round trip latency. */
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if (bat->latency.samples > frames) {
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bat->latency.result[num - 1] =
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(float) bat->latency.samples * 1000 / bat->rate;
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fprintf(bat->log,
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_("Test%d, round trip latency %dms\n"),
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num,
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(int) bat->latency.result[num - 1]);
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for (n = 0; n < num; n++) {
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if (bat->latency.result[n] > max)
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max = bat->latency.result[n];
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if (bat->latency.result[n] < min)
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min = bat->latency.result[n];
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sum += bat->latency.result[n];
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}
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/* The maximum is higher than the minimum's double */
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if (max / min > 2.0f) {
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bat->latency.state =
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LATENCY_STATE_COMPLETE_FAILURE;
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bat->latency.is_capturing = false;
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return;
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/* Final results */
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} else if (num == LATENCY_TEST_NUMBER) {
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bat->latency.final_result =
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(int) (sum / LATENCY_TEST_NUMBER);
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fprintf(bat->log,
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_("Final round trip latency: %dms\n"),
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bat->latency.final_result);
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bat->latency.state =
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LATENCY_STATE_COMPLETE_SUCCESS;
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bat->latency.is_capturing = false;
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return;
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/* Next step */
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} else
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bat->latency.state = LATENCY_STATE_WAITING;
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bat->latency.number++;
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} else
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/* Happens when an early noise comes in */
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bat->latency.state = LATENCY_STATE_WAITING;
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} else {
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/* Still listening */
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bat->latency.samples += frames;
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/* Do not listen to more than a second
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Maybe too much background noise */
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if (bat->latency.samples > bat->rate) {
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bat->latency.error++;
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if (bat->latency.error > LATENCY_TEST_NUMBER) {
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fprintf(bat->err,
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_("Could not detect signal."));
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fprintf(bat->err,
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_("Too much background noise?\n"));
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bat->latency.state =
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LATENCY_STATE_COMPLETE_FAILURE;
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bat->latency.is_capturing = false;
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return;
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}
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/* let's start over */
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bat->latency.state = LATENCY_STATE_WAITING;
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}
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}
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return;
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}
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static void calculate_threshold(struct bat *bat)
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{
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float average;
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float reference;
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/* Calculate the average loudness of the environment and create
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a threshold value 16 decibels higher than the average loudness */
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average = bat->latency.sum / bat->latency.samples / 32767.0f;
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reference = 20.0f * log10f(average) + 16.0f;
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bat->latency.threshold = (int) (powf(10.0f, reference / 20.0f)
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* 32767.0f);
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}
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void roundtrip_latency_init(struct bat *bat)
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{
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bat->latency.number = 1;
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bat->latency.state = LATENCY_STATE_MEASURE_FOR_1_SECOND;
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bat->latency.final_result = 0;
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bat->latency.samples = 0;
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bat->latency.sum = 0;
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bat->latency.threshold = 0;
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bat->latency.is_capturing = false;
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bat->latency.is_playing = false;
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bat->latency.error = 0;
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bat->latency.xrun_error = false;
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bat->format = BAT_PCM_FORMAT_S16_LE;
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bat->frames = LATENCY_TEST_TIME_LIMIT * bat->rate;
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bat->periods_played = 0;
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}
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int handleinput(struct bat *bat, void *buffer, int frames)
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{
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switch (bat->latency.state) {
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/* Measuring average loudness for 1 second */
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case LATENCY_STATE_MEASURE_FOR_1_SECOND:
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bat->latency.sum += sumaudio(bat, buffer, frames);
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bat->latency.samples += frames;
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/* 1 second elapsed */
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if (bat->latency.samples >= bat->rate) {
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calculate_threshold(bat);
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bat->latency.state = LATENCY_STATE_PLAY_AND_LISTEN;
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bat->latency.samples = 0;
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bat->latency.sum = 0;
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}
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break;
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/* Playing sine wave and listening if it comes back */
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case LATENCY_STATE_PLAY_AND_LISTEN:
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play_and_listen(bat, buffer, frames);
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break;
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/* Waiting 1 second */
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case LATENCY_STATE_WAITING:
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bat->latency.samples += frames;
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if (bat->latency.samples > bat->rate) {
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/* 1 second elapsed, start over */
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bat->latency.samples = 0;
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bat->latency.state = LATENCY_STATE_MEASURE_FOR_1_SECOND;
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}
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break;
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default:
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return 0;
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}
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return 0;
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}
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int handleoutput(struct bat *bat, void *buffer, int bytes, int frames)
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{
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int err = 0;
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/* If capture completed, terminate the playback */
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if (bat->periods_played * frames > 2 * bat->rate
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&& bat->latency.is_capturing == false)
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return bat->latency.state;
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if (bat->latency.state == LATENCY_STATE_PLAY_AND_LISTEN)
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err = generate_sine_wave(bat, frames, buffer);
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else
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/* Output silence */
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memset(buffer, 0, bytes);
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return err;
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}
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