153 lines
5.9 KiB
C++
Executable file
153 lines
5.9 KiB
C++
Executable file
/* Copyright (c) 2017-2018 The Linux Foundation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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* * Neither the name of The Linux Foundation, nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
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* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef __LOC_SOCKET__
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#define __LOC_SOCKET__
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#include <string>
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#include <memory>
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#include <unistd.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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#include <LocThread.h>
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namespace loc_util {
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class LocIpcSender;
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class LocIpc {
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friend LocIpcSender;
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public:
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inline LocIpc() : mIpcFd(-1), mStopRequested(false), mRunnable(nullptr) {}
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inline virtual ~LocIpc() { stopListening(); }
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// Listen for new messages in current thread. Calling this funciton will
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// block current thread. The listening can be stopped by calling stopListening().
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//
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// Argument name is the path of the unix local socket to be listened.
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// The function will return true on success, and false on failure.
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bool startListeningBlocking(const std::string& name);
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// Create a new LocThread and listen for new messages in it.
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// Calling this function will return immediately and won't block current thread.
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// The listening can be stopped by calling stopListening().
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//
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// Argument name is the path of the unix local socket to be be listened.
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// The function will return true on success, and false on failure.
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bool startListeningNonBlocking(const std::string& name);
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// Stop listening to new messages.
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void stopListening();
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// Send out a message.
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// Call this function to send a message in argument data to socket in argument name.
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//
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// Argument name contains the name of the target unix socket. data contains the
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// message to be sent out. Convert your message to a string before calling this function.
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// The function will return true on success, and false on failure.
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static bool send(const char name[], const std::string& data);
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static bool send(const char name[], const uint8_t data[], uint32_t length);
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protected:
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// Callback function for receiving incoming messages.
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// Override this function in your derived class to process incoming messages.
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// For each received message, this callback function will be called once.
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// This callback function will be called in the calling thread of startListeningBlocking
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// or in the new LocThread created by startListeningNonBlocking.
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//
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// Argument data contains the received message. You need to parse it.
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inline virtual void onReceive(const std::string& /*data*/) {}
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// LocIpc client can overwrite this function to get notification
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// when the socket for LocIpc is ready to receive messages.
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inline virtual void onListenerReady() {}
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private:
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static bool sendData(int fd, const sockaddr_un& addr,
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const uint8_t data[], uint32_t length);
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int mIpcFd;
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bool mStopRequested;
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LocThread mThread;
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LocRunnable *mRunnable;
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};
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class LocIpcSender {
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public:
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// Constructor of LocIpcSender class
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//
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// Argument destSocket contains the full path name of destination socket.
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// This class hides generated fd and destination address object from user.
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inline LocIpcSender(const char* destSocket):
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LocIpcSender(std::make_shared<int>(::socket(AF_UNIX, SOCK_DGRAM, 0)), destSocket) {
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if (-1 == *mSocket) {
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mSocket = nullptr;
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}
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}
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// Replicate a new LocIpcSender object with new destination socket.
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inline LocIpcSender* replicate(const char* destSocket) {
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return (nullptr == mSocket) ? nullptr : new LocIpcSender(mSocket, destSocket);
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}
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inline ~LocIpcSender() {
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if (nullptr != mSocket && mSocket.unique()) {
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::close(*mSocket);
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}
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}
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// Send out a message.
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// Call this function to send a message
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//
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// Argument data and length contains the message to be sent out.
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// Return true when succeeded
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inline bool send(const uint8_t data[], uint32_t length) {
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bool rtv = false;
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if (nullptr != mSocket && nullptr != data) {
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rtv = LocIpc::sendData(*mSocket, mDestAddr, data, length);
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}
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return rtv;
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}
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private:
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std::shared_ptr<int> mSocket;
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struct sockaddr_un mDestAddr;
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inline LocIpcSender(
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const std::shared_ptr<int>& mySocket, const char* destSocket) : mSocket(mySocket) {
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if ((nullptr != mSocket) && (-1 != *mSocket) && (nullptr != destSocket)) {
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mDestAddr.sun_family = AF_UNIX;
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snprintf(mDestAddr.sun_path, sizeof(mDestAddr.sun_path), "%s", destSocket);
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}
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}
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};
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}
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#endif //__LOC_SOCKET__
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