fbdev: sh_mobile_lcdc: Use channel configuration to initialize fb device

Copy the x and y virtual resolutions from the channel information
instead of recomputing them.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
This commit is contained in:
Laurent Pinchart 2012-07-18 16:59:16 +02:00
parent 16ca21c9a9
commit bd5f2c6911

View file

@ -2214,14 +2214,14 @@ sh_mobile_lcdc_channel_fb_init(struct sh_mobile_lcdc_chan *ch,
info->fix.ypanstep = 2;
/* Initialize variable screen information using the first mode as
* default. The default Y virtual resolution is twice the panel size to
* allow for double-buffering.
* default.
*/
var = &info->var;
fb_videomode_to_var(var, mode);
var->width = ch->cfg->panel_cfg.width;
var->height = ch->cfg->panel_cfg.height;
var->yres_virtual = var->yres * 2;
var->xres_virtual = ch->xres_virtual;
var->yres_virtual = ch->yres_virtual;
var->activate = FB_ACTIVATE_NOW;
/* Use the legacy API by default for RGB formats, and the FOURCC API
@ -2619,7 +2619,9 @@ sh_mobile_lcdc_channel_init(struct sh_mobile_lcdc_priv *priv,
num_modes = cfg->num_modes;
}
/* Use the first mode as default. */
/* Use the first mode as default. The default Y virtual resolution is
* twice the panel size to allow for double-buffering.
*/
ch->format = format;
ch->xres = mode->xres;
ch->xres_virtual = mode->xres;