Implementation is using force feedback support for memoryless devices.
Signed-off-by: Jan Kratochvil <honza@jikos.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Xbox 360 gamepad is slightly different then the previous model so it has
its own version of process_packet method. Detection of this new device
relies on USB_DEVICE_INTERFACE_PROTOCOL macro. This device got vendor
specific subclass so it can't be matched with USB_INTERFACE_INFO and
we need only one interface protocol from four availaible. It means
USB_DEVICE can't be used either.
Added xpad360_btn structure with additional buttons for x360 gamepad.
Added xtype into xpad_device structure to distinguish between different
types of xbox devices.
Signed-off-by: Jan Kratochvil <honza@jikos.cz>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
* master.kernel.org:/pub/scm/linux/kernel/git/dtor/input:
Input: move USB miscellaneous devices under drivers/input/misc
Input: move USB mice under drivers/input/mouse
Input: move USB gamepads under drivers/input/joystick
Input: move USB touchscreens under drivers/input/touchscreen
Input: move USB tablets under drivers/input/tablet
Input: i8042 - fix AUX port detection with some chips
Input: aaed2000_kbd - convert to use polldev library
Input: drivers/usb/input - usb_buffer_free() cleanup
Input: synaptics - don't complain about failed resets
Input: pull input.h into uinpit.h
Input: drivers/usb/input - fix sparse warnings (signedness)
Input: evdev - fix some sparse warnings (signedness, shadowing)
Input: drivers/joystick - fix various sparse warnings
Input: force feedback - make sure effect is present before playing
This will allow concentrating all input devices in one place
in {menu|x|q}config.
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Acked-by: Greg Kroah-Hartman <gregkh@suse.de>