This should have been updated at the same time we were transitioning from 3 byte
to 4 byte mesh sequence number. Pointed out by Johannes Berg.
Signed-off-by: Luis Carlos Cobo <luisca@cozybit.com>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
This reverts commit 6c4711b469.
That patch breaks mesh config comparison between beacons/probe reponses, so
every beacon from a mesh network would be added as a new bss. Since the
comparison has to be performed for every received beacon I believe it is best to
save the mesh config in a format easy to compare, rather than do a bunch of
unaligned accesses to compare field by field.
Signed-off-by: John W. Linville <linville@tuxdriver.com>
This allows cleaner code when accesing bss->mesh_config components.
Signed-off-by: Luis Carlos Cobo <luisca@cozybit.com>
Acked-by: Johannes Berg <johannes@sipsolutions.net>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
Signed-off-by: Luis Carlos Cobo <luisca@cozybit.com>
Acked-by: Johannes Berg <johannes@sipsolutions.net>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
Signed-off-by: Luis Carlos Cobo <luisca@cozybit.com>
Acked-by: Johannes Berg <johannes@sipsolutions.net>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
This makes access to the STA hash table/list use RCU to protect
against freeing of items. However, it's not a true RCU, the
copy step is missing: whenever somebody changes a STA item it
is simply updated. This is an existing race condition that is
now somewhat understandable.
This patch also fixes the race key freeing vs. STA destruction
by making sure that sta_info_destroy() is always called under
RTNL and frees the key.
Signed-off-by: Johannes Berg <johannes@sipsolutions.net>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
Various cleanups, reducing the #ifdef mess and other things.
Signed-off-by: Johannes Berg <johannes@sipsolutions.net>
Signed-off-by: John W. Linville <linville@tuxdriver.com>
The two important features coded in mesh.c are:
Recently Multicast Cache: in on-demand HWMP, multicast traffic is retransmitted
by every receiving node. Even though a mesh TTL counter avoids infinite loops,
it is also necessary to avoid traffic explosion by keeping a cache of multicast
mesh frame that have been received recently. With this feature, maximum number
of retransmissions of a multicast frame for the case of N nodes within the range
of each other would be N. Without it, the maximum number of retransmissions
would be in the order of N^(MESH_TTL - 1).
Code to support mesh tables.
Signed-off-by: Luis Carlos Cobo <luisca@cozybit.com>
Signed-off-by: Johannes Berg <johannes@sipsolutions.net>
Signed-off-by: John W. Linville <linville@tuxdriver.com>