Commit graph

5 commits

Author SHA1 Message Date
Masashi Kimoto
640729014e ps3: Make `ps3videomode -v 0 (auto mode) work again
ps3: Make `ps3videomode -v 0' (auto mode) work again

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-04 17:59:08 -07:00
Geert Uytterhoeven
bd685ac8e7 ps3fb: kill superfluous zero initializations
ps3fb: kill superfluous zero initializations

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-04 17:59:08 -07:00
Geert Uytterhoeven
eca28743b7 ps3fb: atomic fixes
ps3fb: Use atomic_dec_if_positive() instead of bogus atomic_read()/atomic_dec()
combinations

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-04 17:59:08 -07:00
Geert Uytterhoeven
1c0c846119 ps3fb: thread updates
ps3fb: Replace the kernel_thread and the semaphore by a proper kthread, which
is simply woken up when the screen must be updated

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-05-04 17:59:08 -07:00
Geert Uytterhoeven
310d8c1112 [PATCH] ps3: Virtual Frame Buffer Driver
Add the PS3 Virtual Frame Buffer Driver.

As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory.  The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2007-02-12 09:48:44 -08:00