Add the PS3 Virtual Frame Buffer Driver.
As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory. The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
It uses #ifdef __KERNEL__, so needs to be processed with unifdef.
Signed-off-by: Arnd Bergann <arnd.bergmann@de.ibm.com>
Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
The /lslr file gives read access to the SPU_LSLR register in hex; 0x3fff
for example The /dma_info file provides read access to the SPU Command
Queue in a binary format. The /proxydma_info files provides read access
access to the Proxy Command Queue in a binary format. The spu_info.h
file provides data structures for interpreting the binary format of
/dma_info and /proxydma_info.
Signed-off-by: Dwayne Grant McConnell <decimal@us.ibm.com>
Signed-off-by: Arnd Bergmann <arnd.bergmann@de.ibm.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>