The dev_id arg passed to free_irq() must match that passed to
request_irq().
Fixes this PS3 error message:
Trying to free already-free IRQ 44
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Update for firmware 2.10
As of PS3 firmware version 2.10, the GPU command buffer size must be at least 2
MiB large. Since we use only a small part of the GPU command buffer and don't
want to waste precious XDR memory, move the GPU command buffer back to the
start of the XDR memory reserved for ps3fb and let the unused part overlap with
the actual frame buffer.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
- Limit video memory size to avoid crossing a 256 MiB boundary in IOIF space.
- Pass the actual amount of video memory used to lv1_gpu_memory_allocate().
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
The size passed to memset is wrong.
Signed-off-by Li Zefan <lizf@cn.fujitsu.com>
Acked-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: <stable@kernel.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Enhance horizontal panning on firmware 1.90 and up:
- On firmware 1.90 and up, L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT supports copying
rectangles from XDR to DDR memory with different source and destination
line lengths. Hence larger horizontal virtual resolutions can be supported
(up to 16368 pixels).
- As the actual frame buffer memory layout no longer matches the entries in
ps3fb_res[], create fake struct ps3fb_ioctl_res data for the
PS3FB_IOCTL_SCREENINFO ioctl, so user space applications that depend on it
keep on working.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Add virtual screen and panning support:
- The vertical virtual screen size is limited by the amount of memory
reserved for ps3fb,
- The horizontal virtual screen size is limited to the fullscreen width,
- Advertise that we support panning, so fbcon will use it if the virtual
screen is enabled.
Enabling a virtual screen (using `fbset -vyres nnn') can speed up text
console scrolling by a factor of 10-15, depending on the video mode.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Don't keep the borders for non-fullscreen modes in XDR memory:
- Extract ps3fb_sync_image()
- Work around the alignment restrictions of L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT
by using an offset with L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP
- Only copy the visible part of the screen on every vblank
- Always put the real frame buffer at the start of video memory
- Clear fullscreen DDR memory on mode change
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Use fb_info.par properly:
o Move mode-specific fields into struct ps3fb_par
o Allocate struct ps3fb_par using framebuffer_alloc()
o Protect access to ps3fb_par in ps3fb_sync() using the console semaphore
(this semaphore is already held when ps3fb_set_par() is called)
o Avoid calling ps3av_set_video_mode() if the actual video mode hasn't
changed
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: In the case of non-fullscreen video modes, there was a partial overlap
of the GPU command buffer and the frame buffer. Fix and cleanup various issues
with overlap and alignment:
- Move the GPU command buffer from the beginning to the end of video memory
- Exclude the GPU command buffer from the actual frame buffer memory
- Align the start of the virtual frame buffer to PAGE_SIZE instead of to 64
KiB, and don't waste memory if it's already aligned (for fullscreen modes)
- Take into account the alignment when checking memory requirements and
maximum number of frames
- Make sure fb_fix_screeninfo.smem_start always points to the virtual frame
buffer start, so we don't have to compensate for that in ps3fb_mmap()
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Make ps3fb_wait_for_vsync() and ps3fb_flip_ctl() static, as they're no
(longer) used outside ps3fb.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Clean up includes
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Do not print warnings on invalid frame numbers, as this can be triggered from
user space.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
don't distinguish between `boot' and `non-boot' autodetection now the
autodetection code has been improved
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Add a `mode' parameter to ps3fb_get_res_table(), as in some cases it
should check the full-screen flag of the _new_ video mode instead of the
current video mode.
This bug caused spurious mode change failures when switching between
fullscreen and non-fullscreen modes using fbset, while ps3-video-mode worked
fine.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
CC: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This patch replaces <asm/uaccess.h> with <linux/uaccess.h> after the
checkpatch.pl hint. The include of <asm/uaccess.h> is removed if the driver
does not use it.
Signed-off-by: Krzysztof Helt <krzysztof.h1@wp.pl>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Set FBINFO_READS_FAST to speed up text console scrolling (on average
50%, according to my tests)
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Paul Mackerras <paulus@samba.org>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Currently, the freezer treats all tasks as freezable, except for the kernel
threads that explicitly set the PF_NOFREEZE flag for themselves. This
approach is problematic, since it requires every kernel thread to either
set PF_NOFREEZE explicitly, or call try_to_freeze(), even if it doesn't
care for the freezing of tasks at all.
It seems better to only require the kernel threads that want to or need to
be frozen to use some freezer-related code and to remove any
freezer-related code from the other (nonfreezable) kernel threads, which is
done in this patch.
The patch causes all kernel threads to be nonfreezable by default (ie. to
have PF_NOFREEZE set by default) and introduces the set_freezable()
function that should be called by the freezable kernel threads in order to
unset PF_NOFREEZE. It also makes all of the currently freezable kernel
threads call set_freezable(), so it shouldn't cause any (intentional)
change of behaviour to appear. Additionally, it updates documentation to
describe the freezing of tasks more accurately.
[akpm@linux-foundation.org: build fixes]
Signed-off-by: Rafael J. Wysocki <rjw@sisk.pl>
Acked-by: Nigel Cunningham <nigel@nigel.suspend2.net>
Cc: Pavel Machek <pavel@ucw.cz>
Cc: Oleg Nesterov <oleg@tv-sign.ru>
Cc: Gautham R Shenoy <ego@in.ibm.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Convert the ps3fb device from a platform device to a PS3 system bus device.
Fix the remove and shutdown methods to support kexec and to make ps3fb a
loadable module.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
ps3fb: Use the FB_SYS_* operations instead of the FB_CFB_* operations as the
actual frame buffer memory is part of system RAM
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Antonino Daplas <adaplas@gmail.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
ps3fb: Replace the kernel_thread and the semaphore by a proper kthread, which
is simply woken up when the screen must be updated
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Fixups for the ps3 interrupt routines to support all HV device
in a generic way.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
Add the PS3 Virtual Frame Buffer Driver.
As the actual graphics hardware cannot be accessed directly by Linux, ps3fb
uses a virtual frame buffer in main memory. The actual screen image is copied
to graphics memory by the GPU on every vertical blank, by making a hypervisor
call.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: James Simmons <jsimmons@infradead.org>
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Paul Mackerras <paulus@samba.org>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>