7b19ada2ed
get rid of input BIT* duplicate defines use newly global defined macros for input layer. Also remove includes of input.h from non-input sources only for BIT macro definiton. Define the macro temporarily in local manner, all those local definitons will be removed further in this patchset (to not break bisecting). BIT macro will be globally defined (1<<x) Signed-off-by: Jiri Slaby <jirislaby@gmail.com> Cc: <dtor@mail.ru> Acked-by: Jiri Kosina <jkosina@suse.cz> Cc: <lenb@kernel.org> Acked-by: Marcel Holtmann <marcel@holtmann.org> Cc: <perex@suse.cz> Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org> Cc: <vernux@us.ibm.com> Cc: <malattia@linux.it> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
774 lines
20 KiB
C
774 lines
20 KiB
C
/*
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* $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
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*
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* Copyright (c) 1996-2001 Vojtech Pavlik
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*/
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/*
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* Analog joystick and gamepad driver for Linux
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*/
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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Should you need to contact me, the author, you can do so either by
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* e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
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* Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
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*/
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#include <linux/delay.h>
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <linux/moduleparam.h>
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#include <linux/slab.h>
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#include <linux/bitops.h>
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#include <linux/init.h>
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#include <linux/input.h>
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#include <linux/gameport.h>
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#include <linux/jiffies.h>
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#include <asm/timex.h>
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#define DRIVER_DESC "Analog joystick and gamepad driver"
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MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
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MODULE_DESCRIPTION(DRIVER_DESC);
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MODULE_LICENSE("GPL");
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/*
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* Option parsing.
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*/
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#define ANALOG_PORTS 16
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static char *js[ANALOG_PORTS];
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static unsigned int js_nargs;
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static int analog_options[ANALOG_PORTS];
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module_param_array_named(map, js, charp, &js_nargs, 0);
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MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
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/*
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* Times, feature definitions.
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*/
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#define ANALOG_RUDDER 0x00004
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#define ANALOG_THROTTLE 0x00008
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#define ANALOG_AXES_STD 0x0000f
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#define ANALOG_BTNS_STD 0x000f0
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#define ANALOG_BTNS_CHF 0x00100
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#define ANALOG_HAT1_CHF 0x00200
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#define ANALOG_HAT2_CHF 0x00400
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#define ANALOG_HAT_FCS 0x00800
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#define ANALOG_HATS_ALL 0x00e00
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#define ANALOG_BTN_TL 0x01000
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#define ANALOG_BTN_TR 0x02000
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#define ANALOG_BTN_TL2 0x04000
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#define ANALOG_BTN_TR2 0x08000
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#define ANALOG_BTNS_TLR 0x03000
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#define ANALOG_BTNS_TLR2 0x0c000
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#define ANALOG_BTNS_GAMEPAD 0x0f000
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#define ANALOG_HBTN_CHF 0x10000
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#define ANALOG_ANY_CHF 0x10700
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#define ANALOG_SAITEK 0x20000
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#define ANALOG_EXTENSIONS 0x7ff00
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#define ANALOG_GAMEPAD 0x80000
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#define ANALOG_MAX_TIME 3 /* 3 ms */
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#define ANALOG_LOOP_TIME 2000 /* 2 * loop */
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#define ANALOG_SAITEK_DELAY 200 /* 200 us */
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#define ANALOG_SAITEK_TIME 2000 /* 2000 us */
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#define ANALOG_AXIS_TIME 2 /* 2 * refresh */
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#define ANALOG_INIT_RETRIES 8 /* 8 times */
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#define ANALOG_FUZZ_BITS 2 /* 2 bit more */
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#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
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#define ANALOG_MAX_NAME_LENGTH 128
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#define ANALOG_MAX_PHYS_LENGTH 32
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static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
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static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
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static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
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static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
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static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
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static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
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BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
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static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
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struct analog {
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struct input_dev *dev;
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int mask;
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short *buttons;
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char name[ANALOG_MAX_NAME_LENGTH];
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char phys[ANALOG_MAX_PHYS_LENGTH];
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};
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struct analog_port {
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struct gameport *gameport;
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struct analog analog[2];
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unsigned char mask;
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char saitek;
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char cooked;
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int bads;
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int reads;
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int speed;
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int loop;
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int fuzz;
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int axes[4];
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int buttons;
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int initial[4];
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int axtime;
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};
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/*
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* Time macros.
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*/
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#ifdef __i386__
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#include <asm/i8253.h>
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#define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
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#define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
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#define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
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static unsigned int get_time_pit(void)
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{
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unsigned long flags;
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unsigned int count;
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spin_lock_irqsave(&i8253_lock, flags);
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outb_p(0x00, 0x43);
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count = inb_p(0x40);
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count |= inb_p(0x40) << 8;
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spin_unlock_irqrestore(&i8253_lock, flags);
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return count;
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}
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#elif defined(__x86_64__)
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#define GET_TIME(x) rdtscl(x)
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#define DELTA(x,y) ((y)-(x))
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#define TIME_NAME "TSC"
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#elif defined(__alpha__)
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#define GET_TIME(x) do { x = get_cycles(); } while (0)
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#define DELTA(x,y) ((y)-(x))
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#define TIME_NAME "PCC"
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#else
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#define FAKE_TIME
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static unsigned long analog_faketime = 0;
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#define GET_TIME(x) do { x = analog_faketime++; } while(0)
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#define DELTA(x,y) ((y)-(x))
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#define TIME_NAME "Unreliable"
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#warning Precise timer not defined for this architecture.
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#endif
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/*
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* analog_decode() decodes analog joystick data and reports input events.
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*/
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static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
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{
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struct input_dev *dev = analog->dev;
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int i, j;
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if (analog->mask & ANALOG_HAT_FCS)
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for (i = 0; i < 4; i++)
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if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
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buttons |= 1 << (i + 14);
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break;
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}
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for (i = j = 0; i < 6; i++)
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if (analog->mask & (0x10 << i))
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input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
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if (analog->mask & ANALOG_HBTN_CHF)
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for (i = 0; i < 4; i++)
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input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
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if (analog->mask & ANALOG_BTN_TL)
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input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
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if (analog->mask & ANALOG_BTN_TR)
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input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
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if (analog->mask & ANALOG_BTN_TL2)
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input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
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if (analog->mask & ANALOG_BTN_TR2)
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input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
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for (i = j = 0; i < 4; i++)
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if (analog->mask & (1 << i))
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input_report_abs(dev, analog_axes[j++], axes[i]);
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for (i = j = 0; i < 3; i++)
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if (analog->mask & analog_exts[i]) {
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input_report_abs(dev, analog_hats[j++],
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((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
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input_report_abs(dev, analog_hats[j++],
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((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
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}
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input_sync(dev);
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}
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/*
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* analog_cooked_read() reads analog joystick data.
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*/
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static int analog_cooked_read(struct analog_port *port)
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{
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struct gameport *gameport = port->gameport;
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unsigned int time[4], start, loop, now, loopout, timeout;
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unsigned char data[4], this, last;
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unsigned long flags;
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int i, j;
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loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
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timeout = ANALOG_MAX_TIME * port->speed;
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local_irq_save(flags);
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gameport_trigger(gameport);
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GET_TIME(now);
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local_irq_restore(flags);
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start = now;
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this = port->mask;
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i = 0;
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do {
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loop = now;
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last = this;
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local_irq_disable();
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this = gameport_read(gameport) & port->mask;
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GET_TIME(now);
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local_irq_restore(flags);
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if ((last ^ this) && (DELTA(loop, now) < loopout)) {
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data[i] = last ^ this;
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time[i] = now;
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i++;
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}
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} while (this && (i < 4) && (DELTA(start, now) < timeout));
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this <<= 4;
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for (--i; i >= 0; i--) {
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this |= data[i];
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for (j = 0; j < 4; j++)
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if (data[i] & (1 << j))
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port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
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}
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return -(this != port->mask);
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}
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static int analog_button_read(struct analog_port *port, char saitek, char chf)
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{
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unsigned char u;
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int t = 1, i = 0;
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int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
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u = gameport_read(port->gameport);
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if (!chf) {
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port->buttons = (~u >> 4) & 0xf;
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return 0;
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}
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port->buttons = 0;
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while ((~u & 0xf0) && (i < 16) && t) {
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port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
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if (!saitek) return 0;
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udelay(ANALOG_SAITEK_DELAY);
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t = strobe;
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gameport_trigger(port->gameport);
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while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
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i++;
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}
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return -(!t || (i == 16));
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}
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/*
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* analog_poll() repeatedly polls the Analog joysticks.
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*/
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static void analog_poll(struct gameport *gameport)
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{
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struct analog_port *port = gameport_get_drvdata(gameport);
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int i;
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char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
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char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
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if (port->cooked) {
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port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
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if (chf)
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port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
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port->reads++;
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} else {
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if (!port->axtime--) {
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port->bads -= analog_cooked_read(port);
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port->bads -= analog_button_read(port, saitek, chf);
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port->reads++;
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port->axtime = ANALOG_AXIS_TIME - 1;
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} else {
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if (!saitek)
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analog_button_read(port, saitek, chf);
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}
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}
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for (i = 0; i < 2; i++)
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if (port->analog[i].mask)
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analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
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}
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/*
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* analog_open() is a callback from the input open routine.
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*/
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static int analog_open(struct input_dev *dev)
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{
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struct analog_port *port = input_get_drvdata(dev);
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gameport_start_polling(port->gameport);
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return 0;
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}
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/*
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* analog_close() is a callback from the input close routine.
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*/
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static void analog_close(struct input_dev *dev)
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{
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struct analog_port *port = input_get_drvdata(dev);
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gameport_stop_polling(port->gameport);
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}
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/*
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* analog_calibrate_timer() calibrates the timer and computes loop
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* and timeout values for a joystick port.
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*/
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static void analog_calibrate_timer(struct analog_port *port)
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{
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struct gameport *gameport = port->gameport;
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unsigned int i, t, tx, t1, t2, t3;
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unsigned long flags;
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local_irq_save(flags);
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GET_TIME(t1);
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#ifdef FAKE_TIME
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analog_faketime += 830;
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#endif
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mdelay(1);
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GET_TIME(t2);
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GET_TIME(t3);
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local_irq_restore(flags);
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port->speed = DELTA(t1, t2) - DELTA(t2, t3);
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tx = ~0;
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for (i = 0; i < 50; i++) {
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local_irq_save(flags);
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GET_TIME(t1);
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for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
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GET_TIME(t3);
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local_irq_restore(flags);
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udelay(i);
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t = DELTA(t1, t2) - DELTA(t2, t3);
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if (t < tx) tx = t;
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}
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port->loop = tx / 50;
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}
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/*
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* analog_name() constructs a name for an analog joystick.
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*/
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static void analog_name(struct analog *analog)
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{
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snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
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hweight8(analog->mask & ANALOG_AXES_STD),
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hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
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hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
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if (analog->mask & ANALOG_HATS_ALL)
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snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
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analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
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if (analog->mask & ANALOG_HAT_FCS)
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strlcat(analog->name, " FCS", sizeof(analog->name));
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if (analog->mask & ANALOG_ANY_CHF)
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strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
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sizeof(analog->name));
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strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
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sizeof(analog->name));
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}
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/*
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* analog_init_device()
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*/
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static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
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{
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struct input_dev *input_dev;
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int i, j, t, v, w, x, y, z;
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int error;
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analog_name(analog);
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snprintf(analog->phys, sizeof(analog->phys),
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"%s/input%d", port->gameport->phys, index);
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analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
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analog->dev = input_dev = input_allocate_device();
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if (!input_dev)
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return -ENOMEM;
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input_dev->name = analog->name;
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input_dev->phys = analog->phys;
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input_dev->id.bustype = BUS_GAMEPORT;
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input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
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input_dev->id.product = analog->mask >> 4;
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &port->gameport->dev;
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input_set_drvdata(input_dev, port);
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input_dev->open = analog_open;
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input_dev->close = analog_close;
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
|
|
|
|
for (i = j = 0; i < 4; i++)
|
|
if (analog->mask & (1 << i)) {
|
|
|
|
t = analog_axes[j];
|
|
x = port->axes[i];
|
|
y = (port->axes[0] + port->axes[1]) >> 1;
|
|
z = y - port->axes[i];
|
|
z = z > 0 ? z : -z;
|
|
v = (x >> 3);
|
|
w = (x >> 3);
|
|
|
|
if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
|
|
x = y;
|
|
|
|
if (analog->mask & ANALOG_SAITEK) {
|
|
if (i == 2) x = port->axes[i];
|
|
v = x - (x >> 2);
|
|
w = (x >> 4);
|
|
}
|
|
|
|
input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
|
|
j++;
|
|
}
|
|
|
|
for (i = j = 0; i < 3; i++)
|
|
if (analog->mask & analog_exts[i])
|
|
for (x = 0; x < 2; x++) {
|
|
t = analog_hats[j++];
|
|
input_set_abs_params(input_dev, t, -1, 1, 0, 0);
|
|
}
|
|
|
|
for (i = j = 0; i < 4; i++)
|
|
if (analog->mask & (0x10 << i))
|
|
set_bit(analog->buttons[j++], input_dev->keybit);
|
|
|
|
if (analog->mask & ANALOG_BTNS_CHF)
|
|
for (i = 0; i < 2; i++)
|
|
set_bit(analog->buttons[j++], input_dev->keybit);
|
|
|
|
if (analog->mask & ANALOG_HBTN_CHF)
|
|
for (i = 0; i < 4; i++)
|
|
set_bit(analog->buttons[j++], input_dev->keybit);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (analog->mask & (ANALOG_BTN_TL << i))
|
|
set_bit(analog_pads[i], input_dev->keybit);
|
|
|
|
analog_decode(analog, port->axes, port->initial, port->buttons);
|
|
|
|
error = input_register_device(analog->dev);
|
|
if (error) {
|
|
input_free_device(analog->dev);
|
|
return error;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* analog_init_devices() sets up device-specific values and registers the input devices.
|
|
*/
|
|
|
|
static int analog_init_masks(struct analog_port *port)
|
|
{
|
|
int i;
|
|
struct analog *analog = port->analog;
|
|
int max[4];
|
|
|
|
if (!port->mask)
|
|
return -1;
|
|
|
|
if ((port->mask & 3) != 3 && port->mask != 0xc) {
|
|
printk(KERN_WARNING "analog.c: Unknown joystick device found "
|
|
"(data=%#x, %s), probably not analog joystick.\n",
|
|
port->mask, port->gameport->phys);
|
|
return -1;
|
|
}
|
|
|
|
|
|
i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
|
|
|
|
analog[0].mask = i & 0xfffff;
|
|
|
|
analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
|
|
| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
|
|
| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
|
|
|
|
analog[0].mask &= ~(ANALOG_HAT2_CHF)
|
|
| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
|
|
|
|
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
|
|
| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
|
|
| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
|
|
| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
|
|
|
|
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
|
|
| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
|
|
& ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
|
|
|
|
analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
|
|
|
|
analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
|
|
: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
|
|
|
|
if (port->cooked) {
|
|
|
|
for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
|
|
|
|
if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
|
|
if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
|
|
if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
|
|
if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
|
|
if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
|
|
|
|
gameport_calibrate(port->gameport, port->axes, max);
|
|
}
|
|
|
|
for (i = 0; i < 4; i++)
|
|
port->initial[i] = port->axes[i];
|
|
|
|
return -!(analog[0].mask || analog[1].mask);
|
|
}
|
|
|
|
static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
|
|
{
|
|
int i, t, u, v;
|
|
|
|
port->gameport = gameport;
|
|
|
|
gameport_set_drvdata(gameport, port);
|
|
|
|
if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
|
|
|
|
analog_calibrate_timer(port);
|
|
|
|
gameport_trigger(gameport);
|
|
t = gameport_read(gameport);
|
|
msleep(ANALOG_MAX_TIME);
|
|
port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
|
|
port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
|
|
|
|
for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
|
|
if (!analog_cooked_read(port))
|
|
break;
|
|
msleep(ANALOG_MAX_TIME);
|
|
}
|
|
|
|
u = v = 0;
|
|
|
|
msleep(ANALOG_MAX_TIME);
|
|
t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
|
|
gameport_trigger(gameport);
|
|
while ((gameport_read(port->gameport) & port->mask) && (u < t))
|
|
u++;
|
|
udelay(ANALOG_SAITEK_DELAY);
|
|
t = gameport_time(gameport, ANALOG_SAITEK_TIME);
|
|
gameport_trigger(gameport);
|
|
while ((gameport_read(port->gameport) & port->mask) && (v < t))
|
|
v++;
|
|
|
|
if (v < (u >> 1)) { /* FIXME - more than one port */
|
|
analog_options[0] |= /* FIXME - more than one port */
|
|
ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
|
|
return 0;
|
|
}
|
|
|
|
gameport_close(gameport);
|
|
}
|
|
|
|
if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
|
|
|
|
for (i = 0; i < ANALOG_INIT_RETRIES; i++)
|
|
if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
|
|
break;
|
|
for (i = 0; i < 4; i++)
|
|
if (port->axes[i] != -1)
|
|
port->mask |= 1 << i;
|
|
|
|
port->fuzz = gameport->fuzz;
|
|
port->cooked = 1;
|
|
return 0;
|
|
}
|
|
|
|
return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
|
|
}
|
|
|
|
static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
|
|
{
|
|
struct analog_port *port;
|
|
int i;
|
|
int err;
|
|
|
|
if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
|
|
return - ENOMEM;
|
|
|
|
err = analog_init_port(gameport, drv, port);
|
|
if (err)
|
|
goto fail1;
|
|
|
|
err = analog_init_masks(port);
|
|
if (err)
|
|
goto fail2;
|
|
|
|
gameport_set_poll_handler(gameport, analog_poll);
|
|
gameport_set_poll_interval(gameport, 10);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
if (port->analog[i].mask) {
|
|
err = analog_init_device(port, port->analog + i, i);
|
|
if (err)
|
|
goto fail3;
|
|
}
|
|
|
|
return 0;
|
|
|
|
fail3: while (--i >= 0)
|
|
if (port->analog[i].mask)
|
|
input_unregister_device(port->analog[i].dev);
|
|
fail2: gameport_close(gameport);
|
|
fail1: gameport_set_drvdata(gameport, NULL);
|
|
kfree(port);
|
|
return err;
|
|
}
|
|
|
|
static void analog_disconnect(struct gameport *gameport)
|
|
{
|
|
struct analog_port *port = gameport_get_drvdata(gameport);
|
|
int i;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
if (port->analog[i].mask)
|
|
input_unregister_device(port->analog[i].dev);
|
|
gameport_close(gameport);
|
|
gameport_set_drvdata(gameport, NULL);
|
|
printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
|
|
port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
|
|
port->gameport->phys);
|
|
kfree(port);
|
|
}
|
|
|
|
struct analog_types {
|
|
char *name;
|
|
int value;
|
|
};
|
|
|
|
static struct analog_types analog_types[] = {
|
|
{ "none", 0x00000000 },
|
|
{ "auto", 0x000000ff },
|
|
{ "2btn", 0x0000003f },
|
|
{ "y-joy", 0x0cc00033 },
|
|
{ "y-pad", 0x8cc80033 },
|
|
{ "fcs", 0x000008f7 },
|
|
{ "chf", 0x000002ff },
|
|
{ "fullchf", 0x000007ff },
|
|
{ "gamepad", 0x000830f3 },
|
|
{ "gamepad8", 0x0008f0f3 },
|
|
{ NULL, 0 }
|
|
};
|
|
|
|
static void analog_parse_options(void)
|
|
{
|
|
int i, j;
|
|
char *end;
|
|
|
|
for (i = 0; i < js_nargs; i++) {
|
|
|
|
for (j = 0; analog_types[j].name; j++)
|
|
if (!strcmp(analog_types[j].name, js[i])) {
|
|
analog_options[i] = analog_types[j].value;
|
|
break;
|
|
}
|
|
if (analog_types[j].name) continue;
|
|
|
|
analog_options[i] = simple_strtoul(js[i], &end, 0);
|
|
if (end != js[i]) continue;
|
|
|
|
analog_options[i] = 0xff;
|
|
if (!strlen(js[i])) continue;
|
|
|
|
printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
|
|
}
|
|
|
|
for (; i < ANALOG_PORTS; i++)
|
|
analog_options[i] = 0xff;
|
|
}
|
|
|
|
/*
|
|
* The gameport device structure.
|
|
*/
|
|
|
|
static struct gameport_driver analog_drv = {
|
|
.driver = {
|
|
.name = "analog",
|
|
},
|
|
.description = DRIVER_DESC,
|
|
.connect = analog_connect,
|
|
.disconnect = analog_disconnect,
|
|
};
|
|
|
|
static int __init analog_init(void)
|
|
{
|
|
analog_parse_options();
|
|
gameport_register_driver(&analog_drv);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void __exit analog_exit(void)
|
|
{
|
|
gameport_unregister_driver(&analog_drv);
|
|
}
|
|
|
|
module_init(analog_init);
|
|
module_exit(analog_exit);
|