If the inherited BIOS framebuffer is smaller than the mode selected for
fbdev, then if we continue to use it then we cause display corruption as
we do not setup the panel fitter to upscale.
Regression from commit d978ef1445
Author: Jesse Barnes <jbarnes@virtuousgeek.org>
Date: Fri Mar 7 08:57:51 2014 -0800
drm/i915: Wrap the preallocated BIOS framebuffer and preserve for KMS fbcon v12
v2: Add a debug message to track the discard of the BIOS fb.
v3: Ville pointed out the difference between ref/unref
Reported-by: Knut Petersen <Knut_Petersen@t-online.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77767
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html