49 lines
1.1 KiB
C
49 lines
1.1 KiB
C
|
/*
|
||
|
* Access to VGA videoram
|
||
|
*
|
||
|
* (c) 1998 Martin Mares <mj@ucw.cz>
|
||
|
*/
|
||
|
#ifndef _ASM_VGA_H
|
||
|
#define _ASM_VGA_H
|
||
|
|
||
|
#include <asm/addrspace.h>
|
||
|
#include <asm/byteorder.h>
|
||
|
|
||
|
/*
|
||
|
* On the PC, we can just recalculate addresses and then
|
||
|
* access the videoram directly without any black magic.
|
||
|
*/
|
||
|
|
||
|
#define VGA_MAP_MEM(x, s) CKSEG1ADDR(0x10000000L + (unsigned long)(x))
|
||
|
|
||
|
#define vga_readb(x) (*(x))
|
||
|
#define vga_writeb(x, y) (*(y) = (x))
|
||
|
|
||
|
#define VT_BUF_HAVE_RW
|
||
|
/*
|
||
|
* These are only needed for supporting VGA or MDA text mode, which use little
|
||
|
* endian byte ordering.
|
||
|
* In other cases, we can optimize by using native byte ordering and
|
||
|
* <linux/vt_buffer.h> has already done the right job for us.
|
||
|
*/
|
||
|
|
||
|
#undef scr_writew
|
||
|
#undef scr_readw
|
||
|
|
||
|
static inline void scr_writew(u16 val, volatile u16 *addr)
|
||
|
{
|
||
|
*addr = cpu_to_le16(val);
|
||
|
}
|
||
|
|
||
|
static inline u16 scr_readw(volatile const u16 *addr)
|
||
|
{
|
||
|
return le16_to_cpu(*addr);
|
||
|
}
|
||
|
|
||
|
#define scr_memcpyw(d, s, c) memcpy(d, s, c)
|
||
|
#define scr_memmovew(d, s, c) memmove(d, s, c)
|
||
|
#define VT_BUF_HAVE_MEMCPYW
|
||
|
#define VT_BUF_HAVE_MEMMOVEW
|
||
|
|
||
|
#endif /* _ASM_VGA_H */
|