63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
/*
|
|
NetWinder Floating Point Emulator
|
|
(c) Rebel.COM, 1998,1999
|
|
|
|
Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#include "fpa11.h"
|
|
#include "softfloat.h"
|
|
#include "fpopcode.h"
|
|
#include "fpsr.h"
|
|
#include "fpmodule.h"
|
|
#include "fpmodule.inl"
|
|
|
|
#ifdef CONFIG_FPE_NWFPE_XP
|
|
const floatx80 floatx80Constant[] = {
|
|
{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
|
|
{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
|
|
{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
|
|
{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
|
|
{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
|
|
{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
|
|
{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
|
|
{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
|
|
};
|
|
#endif
|
|
|
|
const float64 float64Constant[] = {
|
|
0x0000000000000000ULL, /* double 0.0 */
|
|
0x3ff0000000000000ULL, /* double 1.0 */
|
|
0x4000000000000000ULL, /* double 2.0 */
|
|
0x4008000000000000ULL, /* double 3.0 */
|
|
0x4010000000000000ULL, /* double 4.0 */
|
|
0x4014000000000000ULL, /* double 5.0 */
|
|
0x3fe0000000000000ULL, /* double 0.5 */
|
|
0x4024000000000000ULL /* double 10.0 */
|
|
};
|
|
|
|
const float32 float32Constant[] = {
|
|
0x00000000, /* single 0.0 */
|
|
0x3f800000, /* single 1.0 */
|
|
0x40000000, /* single 2.0 */
|
|
0x40400000, /* single 3.0 */
|
|
0x40800000, /* single 4.0 */
|
|
0x40a00000, /* single 5.0 */
|
|
0x3f000000, /* single 0.5 */
|
|
0x41200000 /* single 10.0 */
|
|
};
|
|
|