871 lines
31 KiB
Text
871 lines
31 KiB
Text
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Linux kernel coding style
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This is a short document describing the preferred coding style for the
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linux kernel. Coding style is very personal, and I won't _force_ my
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views on anybody, but this is what goes for anything that I have to be
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able to maintain, and I'd prefer it for most other things too. Please
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at least consider the points made here.
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First off, I'd suggest printing out a copy of the GNU coding standards,
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and NOT read it. Burn them, it's a great symbolic gesture.
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Anyway, here goes:
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Chapter 1: Indentation
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Tabs are 8 characters, and thus indentations are also 8 characters.
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There are heretic movements that try to make indentations 4 (or even 2!)
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characters deep, and that is akin to trying to define the value of PI to
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be 3.
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Rationale: The whole idea behind indentation is to clearly define where
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a block of control starts and ends. Especially when you've been looking
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at your screen for 20 straight hours, you'll find it a lot easier to see
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how the indentation works if you have large indentations.
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Now, some people will claim that having 8-character indentations makes
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the code move too far to the right, and makes it hard to read on a
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80-character terminal screen. The answer to that is that if you need
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more than 3 levels of indentation, you're screwed anyway, and should fix
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your program.
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In short, 8-char indents make things easier to read, and have the added
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benefit of warning you when you're nesting your functions too deep.
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Heed that warning.
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The preferred way to ease multiple indentation levels in a switch statement is
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to align the "switch" and its subordinate "case" labels in the same column
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instead of "double-indenting" the "case" labels. E.g.:
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switch (suffix) {
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case 'G':
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case 'g':
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mem <<= 30;
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break;
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case 'M':
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case 'm':
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mem <<= 20;
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break;
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case 'K':
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case 'k':
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mem <<= 10;
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/* fall through */
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default:
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break;
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}
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Don't put multiple statements on a single line unless you have
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something to hide:
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if (condition) do_this;
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do_something_everytime;
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Don't put multiple assignments on a single line either. Kernel coding style
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is super simple. Avoid tricky expressions.
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Outside of comments, documentation and except in Kconfig, spaces are never
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used for indentation, and the above example is deliberately broken.
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Get a decent editor and don't leave whitespace at the end of lines.
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Chapter 2: Breaking long lines and strings
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Coding style is all about readability and maintainability using commonly
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available tools.
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The limit on the length of lines is 80 columns and this is a strongly
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preferred limit.
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Statements longer than 80 columns will be broken into sensible chunks, unless
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exceeding 80 columns significantly increases readability and does not hide
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information. Descendants are always substantially shorter than the parent and
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are placed substantially to the right. The same applies to function headers
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with a long argument list. However, never break user-visible strings such as
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printk messages, because that breaks the ability to grep for them.
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Chapter 3: Placing Braces and Spaces
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The other issue that always comes up in C styling is the placement of
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braces. Unlike the indent size, there are few technical reasons to
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choose one placement strategy over the other, but the preferred way, as
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shown to us by the prophets Kernighan and Ritchie, is to put the opening
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brace last on the line, and put the closing brace first, thusly:
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if (x is true) {
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we do y
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}
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This applies to all non-function statement blocks (if, switch, for,
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while, do). E.g.:
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switch (action) {
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case KOBJ_ADD:
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return "add";
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case KOBJ_REMOVE:
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return "remove";
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case KOBJ_CHANGE:
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return "change";
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default:
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return NULL;
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}
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However, there is one special case, namely functions: they have the
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opening brace at the beginning of the next line, thus:
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int function(int x)
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{
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body of function
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}
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Heretic people all over the world have claimed that this inconsistency
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is ... well ... inconsistent, but all right-thinking people know that
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(a) K&R are _right_ and (b) K&R are right. Besides, functions are
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special anyway (you can't nest them in C).
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Note that the closing brace is empty on a line of its own, _except_ in
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the cases where it is followed by a continuation of the same statement,
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ie a "while" in a do-statement or an "else" in an if-statement, like
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this:
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do {
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body of do-loop
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} while (condition);
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and
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if (x == y) {
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..
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} else if (x > y) {
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...
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} else {
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....
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}
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Rationale: K&R.
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Also, note that this brace-placement also minimizes the number of empty
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(or almost empty) lines, without any loss of readability. Thus, as the
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supply of new-lines on your screen is not a renewable resource (think
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25-line terminal screens here), you have more empty lines to put
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comments on.
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Do not unnecessarily use braces where a single statement will do.
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if (condition)
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action();
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and
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if (condition)
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do_this();
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else
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do_that();
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This does not apply if only one branch of a conditional statement is a single
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statement; in the latter case use braces in both branches:
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if (condition) {
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do_this();
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do_that();
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} else {
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otherwise();
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}
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3.1: Spaces
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Linux kernel style for use of spaces depends (mostly) on
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function-versus-keyword usage. Use a space after (most) keywords. The
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notable exceptions are sizeof, typeof, alignof, and __attribute__, which look
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somewhat like functions (and are usually used with parentheses in Linux,
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although they are not required in the language, as in: "sizeof info" after
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"struct fileinfo info;" is declared).
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So use a space after these keywords:
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if, switch, case, for, do, while
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but not with sizeof, typeof, alignof, or __attribute__. E.g.,
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s = sizeof(struct file);
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Do not add spaces around (inside) parenthesized expressions. This example is
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*bad*:
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s = sizeof( struct file );
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When declaring pointer data or a function that returns a pointer type, the
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preferred use of '*' is adjacent to the data name or function name and not
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adjacent to the type name. Examples:
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char *linux_banner;
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unsigned long long memparse(char *ptr, char **retptr);
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char *match_strdup(substring_t *s);
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Use one space around (on each side of) most binary and ternary operators,
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such as any of these:
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= + - < > * / % | & ^ <= >= == != ? :
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but no space after unary operators:
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& * + - ~ ! sizeof typeof alignof __attribute__ defined
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no space before the postfix increment & decrement unary operators:
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++ --
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no space after the prefix increment & decrement unary operators:
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++ --
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and no space around the '.' and "->" structure member operators.
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Do not leave trailing whitespace at the ends of lines. Some editors with
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"smart" indentation will insert whitespace at the beginning of new lines as
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appropriate, so you can start typing the next line of code right away.
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However, some such editors do not remove the whitespace if you end up not
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putting a line of code there, such as if you leave a blank line. As a result,
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you end up with lines containing trailing whitespace.
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Git will warn you about patches that introduce trailing whitespace, and can
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optionally strip the trailing whitespace for you; however, if applying a series
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of patches, this may make later patches in the series fail by changing their
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context lines.
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Chapter 4: Naming
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C is a Spartan language, and so should your naming be. Unlike Modula-2
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and Pascal programmers, C programmers do not use cute names like
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ThisVariableIsATemporaryCounter. A C programmer would call that
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variable "tmp", which is much easier to write, and not the least more
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difficult to understand.
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HOWEVER, while mixed-case names are frowned upon, descriptive names for
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global variables are a must. To call a global function "foo" is a
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shooting offense.
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GLOBAL variables (to be used only if you _really_ need them) need to
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have descriptive names, as do global functions. If you have a function
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that counts the number of active users, you should call that
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"count_active_users()" or similar, you should _not_ call it "cntusr()".
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Encoding the type of a function into the name (so-called Hungarian
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notation) is brain damaged - the compiler knows the types anyway and can
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check those, and it only confuses the programmer. No wonder MicroSoft
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makes buggy programs.
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LOCAL variable names should be short, and to the point. If you have
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some random integer loop counter, it should probably be called "i".
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Calling it "loop_counter" is non-productive, if there is no chance of it
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being mis-understood. Similarly, "tmp" can be just about any type of
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variable that is used to hold a temporary value.
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If you are afraid to mix up your local variable names, you have another
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problem, which is called the function-growth-hormone-imbalance syndrome.
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See chapter 6 (Functions).
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Chapter 5: Typedefs
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Please don't use things like "vps_t".
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It's a _mistake_ to use typedef for structures and pointers. When you see a
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vps_t a;
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in the source, what does it mean?
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In contrast, if it says
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struct virtual_container *a;
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you can actually tell what "a" is.
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Lots of people think that typedefs "help readability". Not so. They are
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useful only for:
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(a) totally opaque objects (where the typedef is actively used to _hide_
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what the object is).
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Example: "pte_t" etc. opaque objects that you can only access using
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the proper accessor functions.
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NOTE! Opaqueness and "accessor functions" are not good in themselves.
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The reason we have them for things like pte_t etc. is that there
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really is absolutely _zero_ portably accessible information there.
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(b) Clear integer types, where the abstraction _helps_ avoid confusion
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whether it is "int" or "long".
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u8/u16/u32 are perfectly fine typedefs, although they fit into
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category (d) better than here.
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NOTE! Again - there needs to be a _reason_ for this. If something is
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"unsigned long", then there's no reason to do
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typedef unsigned long myflags_t;
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but if there is a clear reason for why it under certain circumstances
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might be an "unsigned int" and under other configurations might be
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"unsigned long", then by all means go ahead and use a typedef.
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(c) when you use sparse to literally create a _new_ type for
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type-checking.
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(d) New types which are identical to standard C99 types, in certain
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exceptional circumstances.
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Although it would only take a short amount of time for the eyes and
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brain to become accustomed to the standard types like 'uint32_t',
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some people object to their use anyway.
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Therefore, the Linux-specific 'u8/u16/u32/u64' types and their
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signed equivalents which are identical to standard types are
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permitted -- although they are not mandatory in new code of your
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own.
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When editing existing code which already uses one or the other set
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of types, you should conform to the existing choices in that code.
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(e) Types safe for use in userspace.
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In certain structures which are visible to userspace, we cannot
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require C99 types and cannot use the 'u32' form above. Thus, we
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use __u32 and similar types in all structures which are shared
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with userspace.
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Maybe there are other cases too, but the rule should basically be to NEVER
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EVER use a typedef unless you can clearly match one of those rules.
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In general, a pointer, or a struct that has elements that can reasonably
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be directly accessed should _never_ be a typedef.
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Chapter 6: Functions
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Functions should be short and sweet, and do just one thing. They should
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fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
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as we all know), and do one thing and do that well.
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The maximum length of a function is inversely proportional to the
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complexity and indentation level of that function. So, if you have a
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conceptually simple function that is just one long (but simple)
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case-statement, where you have to do lots of small things for a lot of
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different cases, it's OK to have a longer function.
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However, if you have a complex function, and you suspect that a
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less-than-gifted first-year high-school student might not even
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understand what the function is all about, you should adhere to the
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maximum limits all the more closely. Use helper functions with
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descriptive names (you can ask the compiler to in-line them if you think
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it's performance-critical, and it will probably do a better job of it
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than you would have done).
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Another measure of the function is the number of local variables. They
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shouldn't exceed 5-10, or you're doing something wrong. Re-think the
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function, and split it into smaller pieces. A human brain can
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generally easily keep track of about 7 different things, anything more
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and it gets confused. You know you're brilliant, but maybe you'd like
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to understand what you did 2 weeks from now.
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In source files, separate functions with one blank line. If the function is
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exported, the EXPORT* macro for it should follow immediately after the closing
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function brace line. E.g.:
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int system_is_up(void)
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{
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return system_state == SYSTEM_RUNNING;
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}
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EXPORT_SYMBOL(system_is_up);
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In function prototypes, include parameter names with their data types.
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Although this is not required by the C language, it is preferred in Linux
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because it is a simple way to add valuable information for the reader.
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Chapter 7: Centralized exiting of functions
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Albeit deprecated by some people, the equivalent of the goto statement is
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used frequently by compilers in form of the unconditional jump instruction.
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The goto statement comes in handy when a function exits from multiple
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locations and some common work such as cleanup has to be done. If there is no
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cleanup needed then just return directly.
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The rationale is:
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- unconditional statements are easier to understand and follow
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- nesting is reduced
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- errors by not updating individual exit points when making
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modifications are prevented
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- saves the compiler work to optimize redundant code away ;)
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int fun(int a)
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{
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int result = 0;
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char *buffer = kmalloc(SIZE);
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if (buffer == NULL)
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return -ENOMEM;
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if (condition1) {
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while (loop1) {
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...
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}
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result = 1;
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goto out;
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}
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...
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out:
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kfree(buffer);
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return result;
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}
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Chapter 8: Commenting
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Comments are good, but there is also a danger of over-commenting. NEVER
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try to explain HOW your code works in a comment: it's much better to
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write the code so that the _working_ is obvious, and it's a waste of
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time to explain badly written code.
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Generally, you want your comments to tell WHAT your code does, not HOW.
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Also, try to avoid putting comments inside a function body: if the
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function is so complex that you need to separately comment parts of it,
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you should probably go back to chapter 6 for a while. You can make
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small comments to note or warn about something particularly clever (or
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ugly), but try to avoid excess. Instead, put the comments at the head
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of the function, telling people what it does, and possibly WHY it does
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it.
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When commenting the kernel API functions, please use the kernel-doc format.
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See the files Documentation/kernel-doc-nano-HOWTO.txt and scripts/kernel-doc
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for details.
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Linux style for comments is the C89 "/* ... */" style.
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Don't use C99-style "// ..." comments.
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The preferred style for long (multi-line) comments is:
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/*
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* This is the preferred style for multi-line
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* comments in the Linux kernel source code.
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* Please use it consistently.
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*
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* Description: A column of asterisks on the left side,
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* with beginning and ending almost-blank lines.
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*/
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For files in net/ and drivers/net/ the preferred style for long (multi-line)
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comments is a little different.
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/* The preferred comment style for files in net/ and drivers/net
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* looks like this.
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*
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* It is nearly the same as the generally preferred comment style,
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* but there is no initial almost-blank line.
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*/
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It's also important to comment data, whether they are basic types or derived
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types. To this end, use just one data declaration per line (no commas for
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multiple data declarations). This leaves you room for a small comment on each
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item, explaining its use.
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Chapter 9: You've made a mess of it
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That's OK, we all do. You've probably been told by your long-time Unix
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user helper that "GNU emacs" automatically formats the C sources for
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you, and you've noticed that yes, it does do that, but the defaults it
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uses are less than desirable (in fact, they are worse than random
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typing - an infinite number of monkeys typing into GNU emacs would never
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make a good program).
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So, you can either get rid of GNU emacs, or change it to use saner
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values. To do the latter, you can stick the following in your .emacs file:
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(defun c-lineup-arglist-tabs-only (ignored)
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"Line up argument lists by tabs, not spaces"
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(let* ((anchor (c-langelem-pos c-syntactic-element))
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(column (c-langelem-2nd-pos c-syntactic-element))
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(offset (- (1+ column) anchor))
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(steps (floor offset c-basic-offset)))
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(* (max steps 1)
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c-basic-offset)))
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(add-hook 'c-mode-common-hook
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(lambda ()
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;; Add kernel style
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(c-add-style
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"linux-tabs-only"
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'("linux" (c-offsets-alist
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(arglist-cont-nonempty
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c-lineup-gcc-asm-reg
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c-lineup-arglist-tabs-only))))))
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(add-hook 'c-mode-hook
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(lambda ()
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(let ((filename (buffer-file-name)))
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;; Enable kernel mode for the appropriate files
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(when (and filename
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(string-match (expand-file-name "~/src/linux-trees")
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filename))
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(setq indent-tabs-mode t)
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(c-set-style "linux-tabs-only")))))
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This will make emacs go better with the kernel coding style for C
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files below ~/src/linux-trees.
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But even if you fail in getting emacs to do sane formatting, not
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everything is lost: use "indent".
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Now, again, GNU indent has the same brain-dead settings that GNU emacs
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has, which is why you need to give it a few command line options.
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However, that's not too bad, because even the makers of GNU indent
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recognize the authority of K&R (the GNU people aren't evil, they are
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just severely misguided in this matter), so you just give indent the
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options "-kr -i8" (stands for "K&R, 8 character indents"), or use
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"scripts/Lindent", which indents in the latest style.
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"indent" has a lot of options, and especially when it comes to comment
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re-formatting you may want to take a look at the man page. But
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remember: "indent" is not a fix for bad programming.
|
|
|
|
|
|
Chapter 10: Kconfig configuration files
|
|
|
|
For all of the Kconfig* configuration files throughout the source tree,
|
|
the indentation is somewhat different. Lines under a "config" definition
|
|
are indented with one tab, while help text is indented an additional two
|
|
spaces. Example:
|
|
|
|
config AUDIT
|
|
bool "Auditing support"
|
|
depends on NET
|
|
help
|
|
Enable auditing infrastructure that can be used with another
|
|
kernel subsystem, such as SELinux (which requires this for
|
|
logging of avc messages output). Does not do system-call
|
|
auditing without CONFIG_AUDITSYSCALL.
|
|
|
|
Seriously dangerous features (such as write support for certain
|
|
filesystems) should advertise this prominently in their prompt string:
|
|
|
|
config ADFS_FS_RW
|
|
bool "ADFS write support (DANGEROUS)"
|
|
depends on ADFS_FS
|
|
...
|
|
|
|
For full documentation on the configuration files, see the file
|
|
Documentation/kbuild/kconfig-language.txt.
|
|
|
|
|
|
Chapter 11: Data structures
|
|
|
|
Data structures that have visibility outside the single-threaded
|
|
environment they are created and destroyed in should always have
|
|
reference counts. In the kernel, garbage collection doesn't exist (and
|
|
outside the kernel garbage collection is slow and inefficient), which
|
|
means that you absolutely _have_ to reference count all your uses.
|
|
|
|
Reference counting means that you can avoid locking, and allows multiple
|
|
users to have access to the data structure in parallel - and not having
|
|
to worry about the structure suddenly going away from under them just
|
|
because they slept or did something else for a while.
|
|
|
|
Note that locking is _not_ a replacement for reference counting.
|
|
Locking is used to keep data structures coherent, while reference
|
|
counting is a memory management technique. Usually both are needed, and
|
|
they are not to be confused with each other.
|
|
|
|
Many data structures can indeed have two levels of reference counting,
|
|
when there are users of different "classes". The subclass count counts
|
|
the number of subclass users, and decrements the global count just once
|
|
when the subclass count goes to zero.
|
|
|
|
Examples of this kind of "multi-level-reference-counting" can be found in
|
|
memory management ("struct mm_struct": mm_users and mm_count), and in
|
|
filesystem code ("struct super_block": s_count and s_active).
|
|
|
|
Remember: if another thread can find your data structure, and you don't
|
|
have a reference count on it, you almost certainly have a bug.
|
|
|
|
|
|
Chapter 12: Macros, Enums and RTL
|
|
|
|
Names of macros defining constants and labels in enums are capitalized.
|
|
|
|
#define CONSTANT 0x12345
|
|
|
|
Enums are preferred when defining several related constants.
|
|
|
|
CAPITALIZED macro names are appreciated but macros resembling functions
|
|
may be named in lower case.
|
|
|
|
Generally, inline functions are preferable to macros resembling functions.
|
|
|
|
Macros with multiple statements should be enclosed in a do - while block:
|
|
|
|
#define macrofun(a, b, c) \
|
|
do { \
|
|
if (a == 5) \
|
|
do_this(b, c); \
|
|
} while (0)
|
|
|
|
Things to avoid when using macros:
|
|
|
|
1) macros that affect control flow:
|
|
|
|
#define FOO(x) \
|
|
do { \
|
|
if (blah(x) < 0) \
|
|
return -EBUGGERED; \
|
|
} while(0)
|
|
|
|
is a _very_ bad idea. It looks like a function call but exits the "calling"
|
|
function; don't break the internal parsers of those who will read the code.
|
|
|
|
2) macros that depend on having a local variable with a magic name:
|
|
|
|
#define FOO(val) bar(index, val)
|
|
|
|
might look like a good thing, but it's confusing as hell when one reads the
|
|
code and it's prone to breakage from seemingly innocent changes.
|
|
|
|
3) macros with arguments that are used as l-values: FOO(x) = y; will
|
|
bite you if somebody e.g. turns FOO into an inline function.
|
|
|
|
4) forgetting about precedence: macros defining constants using expressions
|
|
must enclose the expression in parentheses. Beware of similar issues with
|
|
macros using parameters.
|
|
|
|
#define CONSTANT 0x4000
|
|
#define CONSTEXP (CONSTANT | 3)
|
|
|
|
The cpp manual deals with macros exhaustively. The gcc internals manual also
|
|
covers RTL which is used frequently with assembly language in the kernel.
|
|
|
|
|
|
Chapter 13: Printing kernel messages
|
|
|
|
Kernel developers like to be seen as literate. Do mind the spelling
|
|
of kernel messages to make a good impression. Do not use crippled
|
|
words like "dont"; use "do not" or "don't" instead. Make the messages
|
|
concise, clear, and unambiguous.
|
|
|
|
Kernel messages do not have to be terminated with a period.
|
|
|
|
Printing numbers in parentheses (%d) adds no value and should be avoided.
|
|
|
|
There are a number of driver model diagnostic macros in <linux/device.h>
|
|
which you should use to make sure messages are matched to the right device
|
|
and driver, and are tagged with the right level: dev_err(), dev_warn(),
|
|
dev_info(), and so forth. For messages that aren't associated with a
|
|
particular device, <linux/printk.h> defines pr_notice(), pr_info(),
|
|
pr_warn(), pr_err(), etc.
|
|
|
|
Coming up with good debugging messages can be quite a challenge; and once
|
|
you have them, they can be a huge help for remote troubleshooting. However
|
|
debug message printing is handled differently than printing other non-debug
|
|
messages. While the other pr_XXX() functions print unconditionally,
|
|
pr_debug() does not; it is compiled out by default, unless either DEBUG is
|
|
defined or CONFIG_DYNAMIC_DEBUG is set. That is true for dev_dbg() also,
|
|
and a related convention uses VERBOSE_DEBUG to add dev_vdbg() messages to
|
|
the ones already enabled by DEBUG.
|
|
|
|
Many subsystems have Kconfig debug options to turn on -DDEBUG in the
|
|
corresponding Makefile; in other cases specific files #define DEBUG. And
|
|
when a debug message should be unconditionally printed, such as if it is
|
|
already inside a debug-related #ifdef section, printk(KERN_DEBUG ...) can be
|
|
used.
|
|
|
|
|
|
Chapter 14: Allocating memory
|
|
|
|
The kernel provides the following general purpose memory allocators:
|
|
kmalloc(), kzalloc(), kmalloc_array(), kcalloc(), vmalloc(), and
|
|
vzalloc(). Please refer to the API documentation for further information
|
|
about them.
|
|
|
|
The preferred form for passing a size of a struct is the following:
|
|
|
|
p = kmalloc(sizeof(*p), ...);
|
|
|
|
The alternative form where struct name is spelled out hurts readability and
|
|
introduces an opportunity for a bug when the pointer variable type is changed
|
|
but the corresponding sizeof that is passed to a memory allocator is not.
|
|
|
|
Casting the return value which is a void pointer is redundant. The conversion
|
|
from void pointer to any other pointer type is guaranteed by the C programming
|
|
language.
|
|
|
|
The preferred form for allocating an array is the following:
|
|
|
|
p = kmalloc_array(n, sizeof(...), ...);
|
|
|
|
The preferred form for allocating a zeroed array is the following:
|
|
|
|
p = kcalloc(n, sizeof(...), ...);
|
|
|
|
Both forms check for overflow on the allocation size n * sizeof(...),
|
|
and return NULL if that occurred.
|
|
|
|
|
|
Chapter 15: The inline disease
|
|
|
|
There appears to be a common misperception that gcc has a magic "make me
|
|
faster" speedup option called "inline". While the use of inlines can be
|
|
appropriate (for example as a means of replacing macros, see Chapter 12), it
|
|
very often is not. Abundant use of the inline keyword leads to a much bigger
|
|
kernel, which in turn slows the system as a whole down, due to a bigger
|
|
icache footprint for the CPU and simply because there is less memory
|
|
available for the pagecache. Just think about it; a pagecache miss causes a
|
|
disk seek, which easily takes 5 milliseconds. There are a LOT of cpu cycles
|
|
that can go into these 5 milliseconds.
|
|
|
|
A reasonable rule of thumb is to not put inline at functions that have more
|
|
than 3 lines of code in them. An exception to this rule are the cases where
|
|
a parameter is known to be a compiletime constant, and as a result of this
|
|
constantness you *know* the compiler will be able to optimize most of your
|
|
function away at compile time. For a good example of this later case, see
|
|
the kmalloc() inline function.
|
|
|
|
Often people argue that adding inline to functions that are static and used
|
|
only once is always a win since there is no space tradeoff. While this is
|
|
technically correct, gcc is capable of inlining these automatically without
|
|
help, and the maintenance issue of removing the inline when a second user
|
|
appears outweighs the potential value of the hint that tells gcc to do
|
|
something it would have done anyway.
|
|
|
|
|
|
Chapter 16: Function return values and names
|
|
|
|
Functions can return values of many different kinds, and one of the
|
|
most common is a value indicating whether the function succeeded or
|
|
failed. Such a value can be represented as an error-code integer
|
|
(-Exxx = failure, 0 = success) or a "succeeded" boolean (0 = failure,
|
|
non-zero = success).
|
|
|
|
Mixing up these two sorts of representations is a fertile source of
|
|
difficult-to-find bugs. If the C language included a strong distinction
|
|
between integers and booleans then the compiler would find these mistakes
|
|
for us... but it doesn't. To help prevent such bugs, always follow this
|
|
convention:
|
|
|
|
If the name of a function is an action or an imperative command,
|
|
the function should return an error-code integer. If the name
|
|
is a predicate, the function should return a "succeeded" boolean.
|
|
|
|
For example, "add work" is a command, and the add_work() function returns 0
|
|
for success or -EBUSY for failure. In the same way, "PCI device present" is
|
|
a predicate, and the pci_dev_present() function returns 1 if it succeeds in
|
|
finding a matching device or 0 if it doesn't.
|
|
|
|
All EXPORTed functions must respect this convention, and so should all
|
|
public functions. Private (static) functions need not, but it is
|
|
recommended that they do.
|
|
|
|
Functions whose return value is the actual result of a computation, rather
|
|
than an indication of whether the computation succeeded, are not subject to
|
|
this rule. Generally they indicate failure by returning some out-of-range
|
|
result. Typical examples would be functions that return pointers; they use
|
|
NULL or the ERR_PTR mechanism to report failure.
|
|
|
|
|
|
Chapter 17: Don't re-invent the kernel macros
|
|
|
|
The header file include/linux/kernel.h contains a number of macros that
|
|
you should use, rather than explicitly coding some variant of them yourself.
|
|
For example, if you need to calculate the length of an array, take advantage
|
|
of the macro
|
|
|
|
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
|
|
|
|
Similarly, if you need to calculate the size of some structure member, use
|
|
|
|
#define FIELD_SIZEOF(t, f) (sizeof(((t*)0)->f))
|
|
|
|
There are also min() and max() macros that do strict type checking if you
|
|
need them. Feel free to peruse that header file to see what else is already
|
|
defined that you shouldn't reproduce in your code.
|
|
|
|
|
|
Chapter 18: Editor modelines and other cruft
|
|
|
|
Some editors can interpret configuration information embedded in source files,
|
|
indicated with special markers. For example, emacs interprets lines marked
|
|
like this:
|
|
|
|
-*- mode: c -*-
|
|
|
|
Or like this:
|
|
|
|
/*
|
|
Local Variables:
|
|
compile-command: "gcc -DMAGIC_DEBUG_FLAG foo.c"
|
|
End:
|
|
*/
|
|
|
|
Vim interprets markers that look like this:
|
|
|
|
/* vim:set sw=8 noet */
|
|
|
|
Do not include any of these in source files. People have their own personal
|
|
editor configurations, and your source files should not override them. This
|
|
includes markers for indentation and mode configuration. People may use their
|
|
own custom mode, or may have some other magic method for making indentation
|
|
work correctly.
|
|
|
|
|
|
Chapter 19: Inline assembly
|
|
|
|
In architecture-specific code, you may need to use inline assembly to interface
|
|
with CPU or platform functionality. Don't hesitate to do so when necessary.
|
|
However, don't use inline assembly gratuitously when C can do the job. You can
|
|
and should poke hardware from C when possible.
|
|
|
|
Consider writing simple helper functions that wrap common bits of inline
|
|
assembly, rather than repeatedly writing them with slight variations. Remember
|
|
that inline assembly can use C parameters.
|
|
|
|
Large, non-trivial assembly functions should go in .S files, with corresponding
|
|
C prototypes defined in C header files. The C prototypes for assembly
|
|
functions should use "asmlinkage".
|
|
|
|
You may need to mark your asm statement as volatile, to prevent GCC from
|
|
removing it if GCC doesn't notice any side effects. You don't always need to
|
|
do so, though, and doing so unnecessarily can limit optimization.
|
|
|
|
When writing a single inline assembly statement containing multiple
|
|
instructions, put each instruction on a separate line in a separate quoted
|
|
string, and end each string except the last with \n\t to properly indent the
|
|
next instruction in the assembly output:
|
|
|
|
asm ("magic %reg1, #42\n\t"
|
|
"more_magic %reg2, %reg3"
|
|
: /* outputs */ : /* inputs */ : /* clobbers */);
|
|
|
|
|
|
|
|
Appendix I: References
|
|
|
|
The C Programming Language, Second Edition
|
|
by Brian W. Kernighan and Dennis M. Ritchie.
|
|
Prentice Hall, Inc., 1988.
|
|
ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback).
|
|
URL: http://cm.bell-labs.com/cm/cs/cbook/
|
|
|
|
The Practice of Programming
|
|
by Brian W. Kernighan and Rob Pike.
|
|
Addison-Wesley, Inc., 1999.
|
|
ISBN 0-201-61586-X.
|
|
URL: http://cm.bell-labs.com/cm/cs/tpop/
|
|
|
|
GNU manuals - where in compliance with K&R and this text - for cpp, gcc,
|
|
gcc internals and indent, all available from http://www.gnu.org/manual/
|
|
|
|
WG14 is the international standardization working group for the programming
|
|
language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
|
|
|
|
Kernel CodingStyle, by greg@kroah.com at OLS 2002:
|
|
http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/
|
|
|