574 lines
20 KiB
Text
574 lines
20 KiB
Text
========================================
|
|
GENERIC ASSOCIATIVE ARRAY IMPLEMENTATION
|
|
========================================
|
|
|
|
Contents:
|
|
|
|
- Overview.
|
|
|
|
- The public API.
|
|
- Edit script.
|
|
- Operations table.
|
|
- Manipulation functions.
|
|
- Access functions.
|
|
- Index key form.
|
|
|
|
- Internal workings.
|
|
- Basic internal tree layout.
|
|
- Shortcuts.
|
|
- Splitting and collapsing nodes.
|
|
- Non-recursive iteration.
|
|
- Simultaneous alteration and iteration.
|
|
|
|
|
|
========
|
|
OVERVIEW
|
|
========
|
|
|
|
This associative array implementation is an object container with the following
|
|
properties:
|
|
|
|
(1) Objects are opaque pointers. The implementation does not care where they
|
|
point (if anywhere) or what they point to (if anything).
|
|
|
|
[!] NOTE: Pointers to objects _must_ be zero in the least significant bit.
|
|
|
|
(2) Objects do not need to contain linkage blocks for use by the array. This
|
|
permits an object to be located in multiple arrays simultaneously.
|
|
Rather, the array is made up of metadata blocks that point to objects.
|
|
|
|
(3) Objects require index keys to locate them within the array.
|
|
|
|
(4) Index keys must be unique. Inserting an object with the same key as one
|
|
already in the array will replace the old object.
|
|
|
|
(5) Index keys can be of any length and can be of different lengths.
|
|
|
|
(6) Index keys should encode the length early on, before any variation due to
|
|
length is seen.
|
|
|
|
(7) Index keys can include a hash to scatter objects throughout the array.
|
|
|
|
(8) The array can iterated over. The objects will not necessarily come out in
|
|
key order.
|
|
|
|
(9) The array can be iterated over whilst it is being modified, provided the
|
|
RCU readlock is being held by the iterator. Note, however, under these
|
|
circumstances, some objects may be seen more than once. If this is a
|
|
problem, the iterator should lock against modification. Objects will not
|
|
be missed, however, unless deleted.
|
|
|
|
(10) Objects in the array can be looked up by means of their index key.
|
|
|
|
(11) Objects can be looked up whilst the array is being modified, provided the
|
|
RCU readlock is being held by the thread doing the look up.
|
|
|
|
The implementation uses a tree of 16-pointer nodes internally that are indexed
|
|
on each level by nibbles from the index key in the same manner as in a radix
|
|
tree. To improve memory efficiency, shortcuts can be emplaced to skip over
|
|
what would otherwise be a series of single-occupancy nodes. Further, nodes
|
|
pack leaf object pointers into spare space in the node rather than making an
|
|
extra branch until as such time an object needs to be added to a full node.
|
|
|
|
|
|
==============
|
|
THE PUBLIC API
|
|
==============
|
|
|
|
The public API can be found in <linux/assoc_array.h>. The associative array is
|
|
rooted on the following structure:
|
|
|
|
struct assoc_array {
|
|
...
|
|
};
|
|
|
|
The code is selected by enabling CONFIG_ASSOCIATIVE_ARRAY.
|
|
|
|
|
|
EDIT SCRIPT
|
|
-----------
|
|
|
|
The insertion and deletion functions produce an 'edit script' that can later be
|
|
applied to effect the changes without risking ENOMEM. This retains the
|
|
preallocated metadata blocks that will be installed in the internal tree and
|
|
keeps track of the metadata blocks that will be removed from the tree when the
|
|
script is applied.
|
|
|
|
This is also used to keep track of dead blocks and dead objects after the
|
|
script has been applied so that they can be freed later. The freeing is done
|
|
after an RCU grace period has passed - thus allowing access functions to
|
|
proceed under the RCU read lock.
|
|
|
|
The script appears as outside of the API as a pointer of the type:
|
|
|
|
struct assoc_array_edit;
|
|
|
|
There are two functions for dealing with the script:
|
|
|
|
(1) Apply an edit script.
|
|
|
|
void assoc_array_apply_edit(struct assoc_array_edit *edit);
|
|
|
|
This will perform the edit functions, interpolating various write barriers
|
|
to permit accesses under the RCU read lock to continue. The edit script
|
|
will then be passed to call_rcu() to free it and any dead stuff it points
|
|
to.
|
|
|
|
(2) Cancel an edit script.
|
|
|
|
void assoc_array_cancel_edit(struct assoc_array_edit *edit);
|
|
|
|
This frees the edit script and all preallocated memory immediately. If
|
|
this was for insertion, the new object is _not_ released by this function,
|
|
but must rather be released by the caller.
|
|
|
|
These functions are guaranteed not to fail.
|
|
|
|
|
|
OPERATIONS TABLE
|
|
----------------
|
|
|
|
Various functions take a table of operations:
|
|
|
|
struct assoc_array_ops {
|
|
...
|
|
};
|
|
|
|
This points to a number of methods, all of which need to be provided:
|
|
|
|
(1) Get a chunk of index key from caller data:
|
|
|
|
unsigned long (*get_key_chunk)(const void *index_key, int level);
|
|
|
|
This should return a chunk of caller-supplied index key starting at the
|
|
*bit* position given by the level argument. The level argument will be a
|
|
multiple of ASSOC_ARRAY_KEY_CHUNK_SIZE and the function should return
|
|
ASSOC_ARRAY_KEY_CHUNK_SIZE bits. No error is possible.
|
|
|
|
|
|
(2) Get a chunk of an object's index key.
|
|
|
|
unsigned long (*get_object_key_chunk)(const void *object, int level);
|
|
|
|
As the previous function, but gets its data from an object in the array
|
|
rather than from a caller-supplied index key.
|
|
|
|
|
|
(3) See if this is the object we're looking for.
|
|
|
|
bool (*compare_object)(const void *object, const void *index_key);
|
|
|
|
Compare the object against an index key and return true if it matches and
|
|
false if it doesn't.
|
|
|
|
|
|
(4) Diff the index keys of two objects.
|
|
|
|
int (*diff_objects)(const void *object, const void *index_key);
|
|
|
|
Return the bit position at which the index key of the specified object
|
|
differs from the given index key or -1 if they are the same.
|
|
|
|
|
|
(5) Free an object.
|
|
|
|
void (*free_object)(void *object);
|
|
|
|
Free the specified object. Note that this may be called an RCU grace
|
|
period after assoc_array_apply_edit() was called, so synchronize_rcu() may
|
|
be necessary on module unloading.
|
|
|
|
|
|
MANIPULATION FUNCTIONS
|
|
----------------------
|
|
|
|
There are a number of functions for manipulating an associative array:
|
|
|
|
(1) Initialise an associative array.
|
|
|
|
void assoc_array_init(struct assoc_array *array);
|
|
|
|
This initialises the base structure for an associative array. It can't
|
|
fail.
|
|
|
|
|
|
(2) Insert/replace an object in an associative array.
|
|
|
|
struct assoc_array_edit *
|
|
assoc_array_insert(struct assoc_array *array,
|
|
const struct assoc_array_ops *ops,
|
|
const void *index_key,
|
|
void *object);
|
|
|
|
This inserts the given object into the array. Note that the least
|
|
significant bit of the pointer must be zero as it's used to type-mark
|
|
pointers internally.
|
|
|
|
If an object already exists for that key then it will be replaced with the
|
|
new object and the old one will be freed automatically.
|
|
|
|
The index_key argument should hold index key information and is
|
|
passed to the methods in the ops table when they are called.
|
|
|
|
This function makes no alteration to the array itself, but rather returns
|
|
an edit script that must be applied. -ENOMEM is returned in the case of
|
|
an out-of-memory error.
|
|
|
|
The caller should lock exclusively against other modifiers of the array.
|
|
|
|
|
|
(3) Delete an object from an associative array.
|
|
|
|
struct assoc_array_edit *
|
|
assoc_array_delete(struct assoc_array *array,
|
|
const struct assoc_array_ops *ops,
|
|
const void *index_key);
|
|
|
|
This deletes an object that matches the specified data from the array.
|
|
|
|
The index_key argument should hold index key information and is
|
|
passed to the methods in the ops table when they are called.
|
|
|
|
This function makes no alteration to the array itself, but rather returns
|
|
an edit script that must be applied. -ENOMEM is returned in the case of
|
|
an out-of-memory error. NULL will be returned if the specified object is
|
|
not found within the array.
|
|
|
|
The caller should lock exclusively against other modifiers of the array.
|
|
|
|
|
|
(4) Delete all objects from an associative array.
|
|
|
|
struct assoc_array_edit *
|
|
assoc_array_clear(struct assoc_array *array,
|
|
const struct assoc_array_ops *ops);
|
|
|
|
This deletes all the objects from an associative array and leaves it
|
|
completely empty.
|
|
|
|
This function makes no alteration to the array itself, but rather returns
|
|
an edit script that must be applied. -ENOMEM is returned in the case of
|
|
an out-of-memory error.
|
|
|
|
The caller should lock exclusively against other modifiers of the array.
|
|
|
|
|
|
(5) Destroy an associative array, deleting all objects.
|
|
|
|
void assoc_array_destroy(struct assoc_array *array,
|
|
const struct assoc_array_ops *ops);
|
|
|
|
This destroys the contents of the associative array and leaves it
|
|
completely empty. It is not permitted for another thread to be traversing
|
|
the array under the RCU read lock at the same time as this function is
|
|
destroying it as no RCU deferral is performed on memory release -
|
|
something that would require memory to be allocated.
|
|
|
|
The caller should lock exclusively against other modifiers and accessors
|
|
of the array.
|
|
|
|
|
|
(6) Garbage collect an associative array.
|
|
|
|
int assoc_array_gc(struct assoc_array *array,
|
|
const struct assoc_array_ops *ops,
|
|
bool (*iterator)(void *object, void *iterator_data),
|
|
void *iterator_data);
|
|
|
|
This iterates over the objects in an associative array and passes each one
|
|
to iterator(). If iterator() returns true, the object is kept. If it
|
|
returns false, the object will be freed. If the iterator() function
|
|
returns true, it must perform any appropriate refcount incrementing on the
|
|
object before returning.
|
|
|
|
The internal tree will be packed down if possible as part of the iteration
|
|
to reduce the number of nodes in it.
|
|
|
|
The iterator_data is passed directly to iterator() and is otherwise
|
|
ignored by the function.
|
|
|
|
The function will return 0 if successful and -ENOMEM if there wasn't
|
|
enough memory.
|
|
|
|
It is possible for other threads to iterate over or search the array under
|
|
the RCU read lock whilst this function is in progress. The caller should
|
|
lock exclusively against other modifiers of the array.
|
|
|
|
|
|
ACCESS FUNCTIONS
|
|
----------------
|
|
|
|
There are two functions for accessing an associative array:
|
|
|
|
(1) Iterate over all the objects in an associative array.
|
|
|
|
int assoc_array_iterate(const struct assoc_array *array,
|
|
int (*iterator)(const void *object,
|
|
void *iterator_data),
|
|
void *iterator_data);
|
|
|
|
This passes each object in the array to the iterator callback function.
|
|
iterator_data is private data for that function.
|
|
|
|
This may be used on an array at the same time as the array is being
|
|
modified, provided the RCU read lock is held. Under such circumstances,
|
|
it is possible for the iteration function to see some objects twice. If
|
|
this is a problem, then modification should be locked against. The
|
|
iteration algorithm should not, however, miss any objects.
|
|
|
|
The function will return 0 if no objects were in the array or else it will
|
|
return the result of the last iterator function called. Iteration stops
|
|
immediately if any call to the iteration function results in a non-zero
|
|
return.
|
|
|
|
|
|
(2) Find an object in an associative array.
|
|
|
|
void *assoc_array_find(const struct assoc_array *array,
|
|
const struct assoc_array_ops *ops,
|
|
const void *index_key);
|
|
|
|
This walks through the array's internal tree directly to the object
|
|
specified by the index key..
|
|
|
|
This may be used on an array at the same time as the array is being
|
|
modified, provided the RCU read lock is held.
|
|
|
|
The function will return the object if found (and set *_type to the object
|
|
type) or will return NULL if the object was not found.
|
|
|
|
|
|
INDEX KEY FORM
|
|
--------------
|
|
|
|
The index key can be of any form, but since the algorithms aren't told how long
|
|
the key is, it is strongly recommended that the index key includes its length
|
|
very early on before any variation due to the length would have an effect on
|
|
comparisons.
|
|
|
|
This will cause leaves with different length keys to scatter away from each
|
|
other - and those with the same length keys to cluster together.
|
|
|
|
It is also recommended that the index key begin with a hash of the rest of the
|
|
key to maximise scattering throughout keyspace.
|
|
|
|
The better the scattering, the wider and lower the internal tree will be.
|
|
|
|
Poor scattering isn't too much of a problem as there are shortcuts and nodes
|
|
can contain mixtures of leaves and metadata pointers.
|
|
|
|
The index key is read in chunks of machine word. Each chunk is subdivided into
|
|
one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
|
|
on a 64-bit CPU, 16 levels. Unless the scattering is really poor, it is
|
|
unlikely that more than one word of any particular index key will have to be
|
|
used.
|
|
|
|
|
|
=================
|
|
INTERNAL WORKINGS
|
|
=================
|
|
|
|
The associative array data structure has an internal tree. This tree is
|
|
constructed of two types of metadata blocks: nodes and shortcuts.
|
|
|
|
A node is an array of slots. Each slot can contain one of four things:
|
|
|
|
(*) A NULL pointer, indicating that the slot is empty.
|
|
|
|
(*) A pointer to an object (a leaf).
|
|
|
|
(*) A pointer to a node at the next level.
|
|
|
|
(*) A pointer to a shortcut.
|
|
|
|
|
|
BASIC INTERNAL TREE LAYOUT
|
|
--------------------------
|
|
|
|
Ignoring shortcuts for the moment, the nodes form a multilevel tree. The index
|
|
key space is strictly subdivided by the nodes in the tree and nodes occur on
|
|
fixed levels. For example:
|
|
|
|
Level: 0 1 2 3
|
|
=============== =============== =============== ===============
|
|
NODE D
|
|
NODE B NODE C +------>+---+
|
|
+------>+---+ +------>+---+ | | 0 |
|
|
NODE A | | 0 | | | 0 | | +---+
|
|
+---+ | +---+ | +---+ | : :
|
|
| 0 | | : : | : : | +---+
|
|
+---+ | +---+ | +---+ | | f |
|
|
| 1 |---+ | 3 |---+ | 7 |---+ +---+
|
|
+---+ +---+ +---+
|
|
: : : : | 8 |---+
|
|
+---+ +---+ +---+ | NODE E
|
|
| e |---+ | f | : : +------>+---+
|
|
+---+ | +---+ +---+ | 0 |
|
|
| f | | | f | +---+
|
|
+---+ | +---+ : :
|
|
| NODE F +---+
|
|
+------>+---+ | f |
|
|
| 0 | NODE G +---+
|
|
+---+ +------>+---+
|
|
: : | | 0 |
|
|
+---+ | +---+
|
|
| 6 |---+ : :
|
|
+---+ +---+
|
|
: : | f |
|
|
+---+ +---+
|
|
| f |
|
|
+---+
|
|
|
|
In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
|
|
Assuming no other meta data nodes in the tree, the key space is divided thusly:
|
|
|
|
KEY PREFIX NODE
|
|
========== ====
|
|
137* D
|
|
138* E
|
|
13[0-69-f]* C
|
|
1[0-24-f]* B
|
|
e6* G
|
|
e[0-57-f]* F
|
|
[02-df]* A
|
|
|
|
So, for instance, keys with the following example index keys will be found in
|
|
the appropriate nodes:
|
|
|
|
INDEX KEY PREFIX NODE
|
|
=============== ======= ====
|
|
13694892892489 13 C
|
|
13795289025897 137 D
|
|
13889dde88793 138 E
|
|
138bbb89003093 138 E
|
|
1394879524789 12 C
|
|
1458952489 1 B
|
|
9431809de993ba - A
|
|
b4542910809cd - A
|
|
e5284310def98 e F
|
|
e68428974237 e6 G
|
|
e7fffcbd443 e F
|
|
f3842239082 - A
|
|
|
|
To save memory, if a node can hold all the leaves in its portion of keyspace,
|
|
then the node will have all those leaves in it and will not have any metadata
|
|
pointers - even if some of those leaves would like to be in the same slot.
|
|
|
|
A node can contain a heterogeneous mix of leaves and metadata pointers.
|
|
Metadata pointers must be in the slots that match their subdivisions of key
|
|
space. The leaves can be in any slot not occupied by a metadata pointer. It
|
|
is guaranteed that none of the leaves in a node will match a slot occupied by a
|
|
metadata pointer. If the metadata pointer is there, any leaf whose key matches
|
|
the metadata key prefix must be in the subtree that the metadata pointer points
|
|
to.
|
|
|
|
In the above example list of index keys, node A will contain:
|
|
|
|
SLOT CONTENT INDEX KEY (PREFIX)
|
|
==== =============== ==================
|
|
1 PTR TO NODE B 1*
|
|
any LEAF 9431809de993ba
|
|
any LEAF b4542910809cd
|
|
e PTR TO NODE F e*
|
|
any LEAF f3842239082
|
|
|
|
and node B:
|
|
|
|
3 PTR TO NODE C 13*
|
|
any LEAF 1458952489
|
|
|
|
|
|
SHORTCUTS
|
|
---------
|
|
|
|
Shortcuts are metadata records that jump over a piece of keyspace. A shortcut
|
|
is a replacement for a series of single-occupancy nodes ascending through the
|
|
levels. Shortcuts exist to save memory and to speed up traversal.
|
|
|
|
It is possible for the root of the tree to be a shortcut - say, for example,
|
|
the tree contains at least 17 nodes all with key prefix '1111'. The insertion
|
|
algorithm will insert a shortcut to skip over the '1111' keyspace in a single
|
|
bound and get to the fourth level where these actually become different.
|
|
|
|
|
|
SPLITTING AND COLLAPSING NODES
|
|
------------------------------
|
|
|
|
Each node has a maximum capacity of 16 leaves and metadata pointers. If the
|
|
insertion algorithm finds that it is trying to insert a 17th object into a
|
|
node, that node will be split such that at least two leaves that have a common
|
|
key segment at that level end up in a separate node rooted on that slot for
|
|
that common key segment.
|
|
|
|
If the leaves in a full node and the leaf that is being inserted are
|
|
sufficiently similar, then a shortcut will be inserted into the tree.
|
|
|
|
When the number of objects in the subtree rooted at a node falls to 16 or
|
|
fewer, then the subtree will be collapsed down to a single node - and this will
|
|
ripple towards the root if possible.
|
|
|
|
|
|
NON-RECURSIVE ITERATION
|
|
-----------------------
|
|
|
|
Each node and shortcut contains a back pointer to its parent and the number of
|
|
slot in that parent that points to it. None-recursive iteration uses these to
|
|
proceed rootwards through the tree, going to the parent node, slot N + 1 to
|
|
make sure progress is made without the need for a stack.
|
|
|
|
The backpointers, however, make simultaneous alteration and iteration tricky.
|
|
|
|
|
|
SIMULTANEOUS ALTERATION AND ITERATION
|
|
-------------------------------------
|
|
|
|
There are a number of cases to consider:
|
|
|
|
(1) Simple insert/replace. This involves simply replacing a NULL or old
|
|
matching leaf pointer with the pointer to the new leaf after a barrier.
|
|
The metadata blocks don't change otherwise. An old leaf won't be freed
|
|
until after the RCU grace period.
|
|
|
|
(2) Simple delete. This involves just clearing an old matching leaf. The
|
|
metadata blocks don't change otherwise. The old leaf won't be freed until
|
|
after the RCU grace period.
|
|
|
|
(3) Insertion replacing part of a subtree that we haven't yet entered. This
|
|
may involve replacement of part of that subtree - but that won't affect
|
|
the iteration as we won't have reached the pointer to it yet and the
|
|
ancestry blocks are not replaced (the layout of those does not change).
|
|
|
|
(4) Insertion replacing nodes that we're actively processing. This isn't a
|
|
problem as we've passed the anchoring pointer and won't switch onto the
|
|
new layout until we follow the back pointers - at which point we've
|
|
already examined the leaves in the replaced node (we iterate over all the
|
|
leaves in a node before following any of its metadata pointers).
|
|
|
|
We might, however, re-see some leaves that have been split out into a new
|
|
branch that's in a slot further along than we were at.
|
|
|
|
(5) Insertion replacing nodes that we're processing a dependent branch of.
|
|
This won't affect us until we follow the back pointers. Similar to (4).
|
|
|
|
(6) Deletion collapsing a branch under us. This doesn't affect us because the
|
|
back pointers will get us back to the parent of the new node before we
|
|
could see the new node. The entire collapsed subtree is thrown away
|
|
unchanged - and will still be rooted on the same slot, so we shouldn't
|
|
process it a second time as we'll go back to slot + 1.
|
|
|
|
Note:
|
|
|
|
(*) Under some circumstances, we need to simultaneously change the parent
|
|
pointer and the parent slot pointer on a node (say, for example, we
|
|
inserted another node before it and moved it up a level). We cannot do
|
|
this without locking against a read - so we have to replace that node too.
|
|
|
|
However, when we're changing a shortcut into a node this isn't a problem
|
|
as shortcuts only have one slot and so the parent slot number isn't used
|
|
when traversing backwards over one. This means that it's okay to change
|
|
the slot number first - provided suitable barriers are used to make sure
|
|
the parent slot number is read after the back pointer.
|
|
|
|
Obsolete blocks and leaves are freed up after an RCU grace period has passed,
|
|
so as long as anyone doing walking or iteration holds the RCU read lock, the
|
|
old superstructure should not go away on them.
|