code upload
This commit is contained in:
parent
a90e83eaa2
commit
3c1d6ac036
9 changed files with 325 additions and 15 deletions
2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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15
.gitignore
vendored
15
.gitignore
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# ---> Godot
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# Godot 4+ specific ignores
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.godot/
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# Godot-specific ignores
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.import/
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export.cfg
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export_presets.cfg
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# Imported translations (automatically generated from CSV files)
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*.translation
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# Mono-specific ignores
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.mono/
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data_*/
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mono_crash.*.json
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27
bottomhud.tscn
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27
bottomhud.tscn
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[gd_scene load_steps=2 format=3 uid="uid://d31udhuuwrajn"]
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[ext_resource type="Script" path="res://fps.gd" id="1_15gcj"]
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[node name="Bottomhud" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="fps" type="Label" parent="."]
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layout_mode = 0
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offset_left = 5.0
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offset_top = 697.0
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offset_right = 45.0
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offset_bottom = 720.0
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script = ExtResource("1_15gcj")
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[node name="Version" type="Label" parent="."]
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layout_mode = 0
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offset_left = 1066.0
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offset_top = 693.0
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offset_right = 1272.0
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offset_bottom = 716.0
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text = "Created by Page Asgardius"
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4
fps.gd
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fps.gd
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extends Label
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func _process(delta: float) -> void:
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set_text("FPS: " + str(Engine.get_frames_per_second()));
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79
gamepadtest.gd
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79
gamepadtest.gd
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extends Control
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var joyname
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var lxaxis
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var lyaxis
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var rxaxis
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var ryaxis
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var dpadup
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var dpaddown
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var dpadleft
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var dpadright
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var lt
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var rt
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var ls
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var rs
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var l3
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var r3
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var view
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var menu
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var xb
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var yb
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var ab
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var bb
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# Called when the node enters the scene tree for the first time.
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func _ready():
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joyname = $Info
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lxaxis = $"BoxContainer/VBoxContainer/Left X Axis"
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lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis"
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rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis"
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ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis"
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dpadup = $"BoxContainer/VBoxContainer/DPAD Up"
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dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down"
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dpadleft = $"BoxContainer/VBoxContainer/DPAD Left"
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dpadright = $"BoxContainer/VBoxContainer2/DPAD Right"
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lt = $"BoxContainer/VBoxContainer/Left Trigger"
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rt = $"BoxContainer/VBoxContainer2/Right Trigger"
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ls = $"BoxContainer/VBoxContainer/Left Shoulder"
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rs = $"BoxContainer/VBoxContainer2/Right Shoulder"
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l3 = $"BoxContainer/VBoxContainer/Left Stick"
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r3 = $"BoxContainer/VBoxContainer2/Right Stick"
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view = $BoxContainer/VBoxContainer/View
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menu = $BoxContainer/VBoxContainer2/Menu
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xb = $BoxContainer/VBoxContainer/X
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yb = $BoxContainer/VBoxContainer2/Y
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ab = $BoxContainer/VBoxContainer/A
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bb = $BoxContainer/VBoxContainer2/B
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
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get_tree().quit()
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
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lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
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rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
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ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)))
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dpadup.set_text("DPAD Up "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP)))
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dpaddown.set_text("DPAD Down "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN)))
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dpadleft.set_text("DPAD Left "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT)))
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dpadright.set_text("DPAD Right "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT)))
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lt.set_text("Left Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_LEFT)))
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rt.set_text("Right Trigger "+str(Input.get_joy_axis(0,JOY_AXIS_TRIGGER_RIGHT)))
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ls.set_text("Left Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)))
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rs.set_text("Right Shoulder "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER)))
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l3.set_text("Left Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_STICK)))
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r3.set_text("Right Stick "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_STICK)))
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view.set_text("View "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)))
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menu.set_text("Menu "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_START)))
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xb.set_text("X "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_X)))
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yb.set_text("Y "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_Y)))
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ab.set_text("A "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_A)))
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bb.set_text("B "+str(Input.is_joy_button_pressed(0,JOY_BUTTON_B)))
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146
gamepadtest.tscn
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146
gamepadtest.tscn
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[gd_scene load_steps=3 format=3 uid="uid://qun4scsrsp00"]
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[ext_resource type="Script" path="res://gamepadtest.gd" id="1_w4qrm"]
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[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://bottomhud.tscn" id="4_88ejd"]
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[node name="Gamepadtest" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_w4qrm")
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[node name="Label" type="Label" parent="."]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 23.0
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[node name="Game name" type="Label" parent="."]
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layout_mode = 0
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offset_left = 496.0
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offset_top = 3.0
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offset_right = 790.0
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offset_bottom = 73.0
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theme_override_font_sizes/font_size = 40
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text = "Gamepad Test"
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[node name="Info" type="Label" parent="."]
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layout_mode = 0
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offset_left = 28.0
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offset_top = 94.0
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offset_right = 322.0
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offset_bottom = 164.0
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theme_override_font_sizes/font_size = 20
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[node name="Stop" type="Label" parent="."]
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layout_mode = 0
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offset_left = 5.0
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offset_top = 672.0
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offset_right = 444.0
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offset_bottom = 708.0
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theme_override_font_sizes/font_size = 22
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text = "Press Escape or A + B to quit"
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[node name="BoxContainer" type="BoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = 3
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -640.0
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offset_top = -419.0
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grow_horizontal = 0
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grow_vertical = 0
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[node name="VBoxContainer" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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[node name="Left X Axis" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left X Axis"
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[node name="Left Y Axis" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Y Axis"
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[node name="DPAD Up" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "DPAD Up"
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[node name="DPAD Left" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "DPAD Left"
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[node name="Left Trigger" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Trigger"
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[node name="Left Shoulder" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Shoulder"
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[node name="Left Stick" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "Left Stick"
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[node name="View" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "View"
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[node name="X" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "X"
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[node name="A" type="Label" parent="BoxContainer/VBoxContainer"]
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layout_mode = 2
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text = "A"
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[node name="VBoxContainer2" type="VBoxContainer" parent="BoxContainer"]
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layout_mode = 2
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[node name="Right X Axis" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right X Axis"
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[node name="Right Y Axis" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Y Axis"
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[node name="DPAD Down" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "DPAD Down
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"
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[node name="DPAD Right" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "DPAD Right"
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[node name="Right Trigger" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Trigger"
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[node name="Right Shoulder" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Shoulder"
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[node name="Right Stick" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Right Stick"
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[node name="Menu" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Menu"
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[node name="Y" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "Y"
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[node name="B" type="Label" parent="BoxContainer/VBoxContainer2"]
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layout_mode = 2
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text = "B"
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[node name="Bottomhud" parent="." instance=ExtResource("4_88ejd")]
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layout_mode = 1
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1
icon.svg
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icon.svg
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 950 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b4jsgurlrrwe2"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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29
project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Gamepad Test"
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run/main_scene="res://gamepadtest.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/stretch/mode="viewport"
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window/defaults/default_clear_color=Color(0.3, 0.3, 0.3, 1)
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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