keygen-template/title.gd
2024-06-24 02:29:56 -07:00

51 lines
1.6 KiB
GDScript

extends Control
# Called when the node enters the scene tree for the first time.
var bgsound := AudioStreamPlayer.new()
#var frank := AudioStreamPlayer.new()
var wait
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
func _ready():
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(bgsound)
#add_child(frank)
var titlemusic = load("res://music/alsa.wav")
#var r3jingle = load(Global.sfxtracks[0])
bgsound.stream = titlemusic
bgsound.play(0)
#frank.stream = r3jingle
#frank.play(0)
#wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position)
get_tree().change_scene_to_file("res://levels/tmenu.tscn")
#_level()
elif Input.is_action_just_pressed("ui_cancel"):
get_tree().quit()
#func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
# Global.live = 1
# Global.gamelevel = randi() % 3
# if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
# elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
# else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()